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Vagrus - The Riven Realms coming to Fig in April 2019
21 Mar | 10:00 am

We are proud to announce that Vagrus is coming to Fig in April 2019!

Our campaign is going to follow Fig's new Open Access model which shakes up the rather stale indie game crowdfunding scene by combining an open-ended campaign structure with offering supporters early involvement in development. Sounds like Early Access? Yes, it does have similarities but there are major differences:

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#2019 #crowdfunding #fig #projectupdate #socialmedia

New Codex UI (Alpha)
14 Mar | 10:00 am

As we are cycling through and iterating the various UI elements of the game, we have now arrived to the Codex and gave it a neat little redesign. Many of you have enjoyed reading Codex entries (yay!) and we wanted to upgrade and update the experience, especially along the lines of your feedback.

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#2019 #art #codex #unity #userinterface

Project Update - February 2019
07 Mar | 10:00 am

A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.

Prologue

We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.

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#2019 #crowdfunding #gameportals #projectupdate #socialmedia

Rumors (Game Design Post)
28 Feb | 10:00 am

Another crucial game mechanic that is being added to Vagrus as we are writing this is a system of Rumors. Rumors are short entries in your Journal that are meant to guide players to content and unlock locations on their Chart in order to help them plan journeys and find places. We have come to the conclusion during playtesting that not only do we need to differentiate these Rumor entries from your Objectives in the Journal but we also need to separate them entirely and move them to a different pane. As evident from this, Rumors have undergone quite a lot of change since their original conception.

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#gamedesign #journal #location #map #rumors

Character Artwork - Skornar
26 Feb | 10:00 am

Have you met the kingpin Skornar in the Prologue? He's quite the colorful sort. Good news is: he'll make his return in the main game as a Companion you can recruit! Ten years older and much grumpier, the warrior has a serious grudge against those who ousted him from Avernum's criminal underworld. Yet his story arc will involve much more than that, with the central theme of coping with growing old - not an easy plight for a warrior and leader such as Skornar.

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#art #character #companioncombat #skornar #vanilla

Map Art - The First Starting Region
21 Feb | 10:00 am

The images above are from one of the starting regions of the main game, shedding some light on parts of the huge campaign map the player can traverse in Vagrus.

We can already hear you ask: 'But guys... why don't you show off the whole map?'

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#art #artists #map #torzagsshelter #vanilla

Delivering News (Game Design Post)
14 Feb | 10:00 am

This time we would like to introduce a brand new game mechanic to you that you will see quite a lot in Vagrus: the acquiring and delivering of news across vast tracts of wasteland. Carrying news between settlements not only makes sense from a gameplay perspective but has its foundations in-world, too, that is, comitati are known to have a vital role in distributing news and taking messages all over the continent of Xeryn.

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#2019 #gamedesign #journal #news #vanilla

Companion Combat Guide - Part 3: Defenses
31 Jan | 10:00 am

In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.

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#alpha #combatguide #companioncombat #defences #gamedesign

Character Artwork - Harvek
15 Jan | 10:00 am

The fellow you can see above is called Harvek, one of the potential Companions you can recruit for your comitatus in the game. As it is probably evident from the design, he is no hero. In fact, Harvek has spent a lot of time in the cruelest, most dangerous penitentiary institutions of the Empire. It may have been for crimes he did not commit but there was certainly enough on his plate to justify the imprisonment nonetheless. Having survived the ordeal, he's now out to find his place again. Harvek is Tainted, that is, a human who has mutated into a new form due to a mysterious arcane disease. These mutations make him an extremely dangerous foe but his real value comes from his contacts in the criminal underworld.

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#art #character #colleges #earlyaccess #harvek

New Vagrus Prologue build (0.1.5) is available on GameJolt and Itchio
12 Jan | 12:00 pm

Interested in what's new? 
You can find it on GameJolt or Itchio, or below.

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#newbuild #prologue #gamejolt #itchio #gameportal

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