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Pre-alpha - Main Screen UI
27 Jun | 10:00 am

As a strategy-RPG hybrid, Vagrus is pretty heavy on UI, so a lot of our effort goes into designing a functional and appealing UI for various elements of the game. Today, we'll take a look at our progress with the 'main UI', which is on the campaign map. This is what the player will see the most of and it's UI has to be a gateway to several key game elements.

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#art #map #prealpha #userinterface #vagrus

Character Artwork - Sergorodite Priest
21 Jun | 10:00 am

Character Artwork Day!

This time, another enemy that sometimes can appear as an ally: the Sergorodite Priest.

Priests of Sergorod are the lowest ranking but already ordained members of the Church of Sergorod. One of the three new gods of the Triumvirate - the patron gods of the Empire -, Sergorod lords over the spheres of vengeance, anger, curses, grudges, and malevolence. Those who enter the service of the Church usually train as novices to become ordained priests of Sergorod (some of them join the more militant Cult of Retribution or other more obscure sects, though).

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#art #character #orderoftheblacksun #priestofsergorod #sergorod

New Intern: Marci
18 Jun | 11:00 am

Great news! The newest addition to the team, Marci has arrived earlier this month, starting his two months internship at Lost Pilgrims. 

Marci studies software engineering at the Budapest University of Technology and Economics and being a life long gamer planning on working in the game development once he finishes his curriculum. 

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#code #intern #lostpilgrims #projectupdate #team

'Vagrus - The Riven Realms' title reveal!
11 May | 10:00 am

So the big news is that the game's title is finalized at last! For now. :D

Check out the title reveal short video!

The word vagrus is the same pseudo-Latin that most of the Imperial Tongue used in the game (as it hearkens back to the Roman Empire in material and immaterial culture). It meant 'wanderer' or 'vagabond' in Imperial, but nowadays it only refers to the men and women who lead a comitatus across the wasteland. It is short, easy to remember, and easy to be associated to the English word 'vagrant' (which also originates in Latin).

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#logo #lostpilgrims #projectupdate #vagrus #video

Location Artwork - The Dragon Steps
05 May | 6:52 am

After the Dragon Lords arrived and descended upon the broken continent in the wake of the Calamity, they settled down in the middle of the landmass and cast their ancient magic on an area large enough to comfortably sustain their nests and broods. The magical energies crushed the plains and physically elevated the region, molding it into spacious highlands and great mountain ranges, as well as carrying up earth and ore from deeper below, thereby banishing the fallout of the Calamity, making this land fertile once again. Thus, the Dragonlands were born.

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#Firokrayg #art #location #thecrimsongate #thedragonsteps

Project Update - April 2018
21 Apr | 6:44 pm

Some time ago we promised to invite you all to a virtual tour of our office, so without further ado, here goes:

First stop - Budapest, 13th district

Our office is located in an edifice built in the socialist era but kept in fairly good condition compared to how others fared. Back in the day when programming meant punched cards, the whole building housed a prominent company developing 'software' on those.

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#lostpilgrims #office #projectupdate #team #tools

Character Artwork - Sedarias poses #1-2
20 Apr | 2:28 pm

As we are adding more and more characters to the game's combat, we thought you might be interested in how they appear there.

Anything a given character can do in combat (like blocking or dodging, being hit, attacking or using various skills, and even standing idle) has an assigned artwork (a sprite) that appears when that action is performed.

These two images here show some of the action sprites Sedarias has. Some powerful two-handed sword swings make up his offensive abilities, augmented by Bane (a curse he can cast on opponents).

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#art #character #orderoftheblacksun #projectupdate #sedarias

Creature Artwork - Cinderborn Time-lapse
17 Apr | 7:22 pm

The amazing Bazsó Lossonczy works on a number of character designs for Vagrus. In this video, you can witness (in an enhanced time-lapse) how he goes from design sketches through primaries to the finished state of a character artwork for the Cinderborn, an enemy that is a particularly intimidating one, something right up Bazsó's alley. :)

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#art #cinderborn #creature #timelapse #video

Location Artwork - Avernum
12 Apr | 5:37 pm

Avernum is the most important city in the Northern Searing Plains. The reborn Empire moved back to the scorched and abandoned region soon after the Calamity and found it ideal to settle because of the new resources that can be found in the vicinity: salt, rare minerals, and even obsidian. Thus, Avernum was built at the center of the Smolderbone Flats. The city mostly lacks the religious apparatus of large provincial settlements, but has a fairly large military presence there under the direct control of the Prefectus, its governor. Rumor is that due to its backwater status, the city of Avernum follows Imperial regulations more loosely, and it has become essentially the private kingdom of the reigning Prefectus.

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#art #avernum #location #smolderboneflats #xerynempire

Pre-Alpha Combat V2 - teasers
07 Apr | 9:40 pm

As we promised few weeks back, we have put a significant effort into improving our hero combat and we are now happy to present you, dear patrons, an update on how far we've got.

Most importantly, we created a new UI and removed the placeholder at the bottom of the screen.

We have also added new characters and skills that they can use. Like in the second example, Sedarias strikes two Charred corpses at once with his Cleave skill.

#gif #herocombat #ingamefootage #prealpha #userinterface

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