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Lost Pilgrims at Fighting Fantasy Fest 5
19 Sep | 10:00 am

Well, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves graphic novel I’ve been working on with Chameleon Comix’s founder Gyula Szűcs and mega-talented graphic artist Krisztián Balla. We met and chatted with a lot of enthusiastic Fighting Fantasy fans, encountered living legends, listened to intriguing talks, and saw a ton of cool stuff, including the new gamebook The Dungeon on Blood Island by Sir Ian Livingstone himself.

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#2024 #fightingfantasy #lostpilgrims

Our Dedicated Demo (Prologue) Page
05 Sep | 10:00 am

Hey everyone,

So Steam has updated its policies related to games sold on the platform, eliminating direct links from one page to another. This means that our main Vagrus page can no longer link to our Demo (Prologue) and vice versa. Before this was the case, we had our Demo (Prologue) set up as a different application, whereas now we must enable the Demo (Prologue) store page beneath the main game.

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#2024 #demo #update

New Build Is OUT - Patch: 1.166 Codename: Dissonant
23 May | 2:00 pm

Hey everyone,

This time, we come to you with a huge package of changes to the game. The first order of business:

The Prologue (Demo)

This scenario offers players a fixed timeframe within which they can play Vagrus without purchasing the game. Since its release in May of 2023, we’ve been eyeballing it for quite some time, and have finally overhauled it with many of the quality of life improvements the main game has seen. See our Steam post here for more information.

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#2024 #projectupdate #patch #release

Vagrus Demo on Xbox
07 Dec | 1:00 pm

Hey everyone,

You might be aware that Vagrus has been verified on Steam Deck but did you know that the game is – sort of – available on Xbox, too? As part of the 'ID@Xbox Game Demo Fest: Winter 2023', for a limited time, the demo version of Vagrus is available on Xbox. That’s right! Back during summer, their event team put out a call for game demos. We figured why not apply, so we did and we made it into the prestigious 33 selected demos!

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#2023 #projectupdate #xbox #release

Project update - Merch, Awards, and New Vagrus Builds
26 Nov | 6:00 pm

Hey everyone,

Merch Shipped Soon

Despite all the hurdles (production issues, massive paper shortage, etc.) our Vagrus-related merchandise is in the last stages of production. Shipping will start as soon as we receive the finalized items from the printing factories. We are sorry about the delays, it has been a difficult road to get here.

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#projectupdate #merch #awards

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones
12 Apr | 10:00 am

Hey Folks,

the time has come to revisit the region that featured in Pilgrims of the Wasteland, the tutorial/prelude of Vagrus. We opened up that very zone for the open-world campaign, albeit we are 10 years in the future compared to that prologue story, so expect some changes. There was a bit of a switcheroo involving several patches in the works and eventually the choice fell onto pushing this out in part to fix a game-breaking bug from the previous patch. For this reason, expect a smaller update in the near future that irons out a few things regarding the currently added content, although we might end up merging that with Mercenary Tasks, the next larger addition.

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#projectupdate #patch

Patch 0.5.21 - codename: HighLife
09 Dec | 10:00 am

Hey everyone, a quick recap of the patch/fix that went live during the weekend can be found here. Hopefully, the more egregious errors have been squashed, now onto the smaller ones as well as the upcoming content development before the year closes out. :)

New/Updated Features:  

  • Exploit leadership perk enabled. Use RF to reroll available Trade Tasks  
  • Objective area markers for certain events where you need to scout a larger area [like bounties] so you know, at least roughly, the location  
  • Goods category filters on the Market  
  • Specify quantity button on the Market - mainly for Steam Remote Play users playing on iPads  
  • Goods pilfered by the enemy can be taken back if you destroy them in Crew Combat  - Entering major settlements with a larger armed force now requires a license  
  • Vagrus now runs in the background

Bug Fixes:

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#projectupdate #patch

Vagrus - The Riven Realms: Prologue NOW AVAILABLE on Steam
10 Jul | 5:00 pm

The time is upon us! As we have previously announced, a permanent version of Vagrus' free Demo has finally landed on Steam today (July 10) following the success of the temporary Demo of the Steam Summer Event. You will probably be pleased to know that this incarnation of the Demo has a small set of achievements you can complete, too.

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#projectupdate

Vagrus coming to Early Access on July 22
02 Jul | 5:00 pm

We promised that we would bring Vagrus - The Riven Reams to you in Early Access on Steam and GOG.com when we felt the game was ready for it. Today we are proud and exhilarated to announce that the time has come, and now we know the exact date.

Vagrus - The Riven Realms enters Early Access on Steam and GOG.com simultaneously on July 22 2020.

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#projectupdate

Project Update - New Demo on Steam
17 Jun | 11:00 am

The time is upon us! As we have previously announced, a new version of Vagrus' free Demo is going to be published at the Steam Game Festival. You will probably be pleased to know that this incarnation of the Demo will have a small set of achievements you can complete! 

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#projectupdate

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