Skornar may keep reminding you that he is getting old but he is still one of the best fighters you can have among your Companions. Sturdy and crafty, he is very tanky, able to mitigate and sustain a lot of damage before going down. Though he may not deal tons of damage, his support skills make him extremely useful on the battlefield.
#art #character #companioncombat #crewcombat #poses #skornar
Hey Vagrus Fans,
while our Fig crowdfunding campaign is in full effect, we've been busy working on one of the gameplay updates: the new deployment features for Companion Combat.
Above you can see the old and the new Deployment UI and probably can easily spot the differences.
Have you met the kingpin Skornar in the Prologue? He's quite the colorful sort. Good news is: he'll make his return in the main game as a Companion you can recruit! Ten years older and much grumpier, the warrior has a serious grudge against those who ousted him from Avernum's criminal underworld. Yet his story arc will involve much more than that, with the central theme of coping with growing old - not an easy plight for a warrior and leader such as Skornar.
In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its restriction in one way or another.
#alpha #combatguide #combatskills #companioncombat #gamedesign
In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.
In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.
#alpha #character #combatguide #combatskills #companioncombat
In the final chapter in our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great number of those stats come in to play in action, so in this new Companion combat series, we are going to walk you through how they work in the game. Let’s start at the basics!
#2018 #combatguide #companioncombat #initiative #resourcefulness
Another character in the long line of non-human cast members is the Orc mercenary and master-at-arms called Gor'Goro. Even among his warlike kin, he is considered a paragon of martial prowess and a very promising leader, yet a strange doubt seems to be tearing at his heart about the fate of his kind. Thus, Gor'Goro has left behind his tribe and set out on his own, swearing to forge a destiny independent of other Orcs and their troublesome politics. For years now he's befriended all manner of warrior folk and settled down in Tor'Zag's Shelter to teach and train. Yet someone like Gor'Goro could never bear sitting on his hands forever.
Another non-human character joins our cast, this time a Dwarf! Dwarves are typically lonely, cranky, calculating fellows in the Riven Realms. Their homeland was utterly decimated in the Calamity and has remained uninhabitable ever since. All the magnificent achievements, inventions, and treasures of the mighty Dwarven kingdom went up in flames when it was engulfed in a volcanic cataclysm. And because the volcanoes are still very much active, there is little hope of reclaiming anything from the ruins. Most Dwarves were killed during the Calamity and today, only several thousand remain. For all intents and purposes, they are a dead race.
During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got: