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Project Update – We Welcome Thee, Bence!
07 Mar | 10:00 am

For the first time in a long time, we have a project update for you, and it’s a doozy. Although he already began working with us as early as June 2023, we’d now like to welcome one of our newest and most talented 2D and 3D artists: Bence Monori. Bence has a talent for many things, though he is currently focused primarily on a wide range of environmental art, some of which came to the fore during the expansion Sunfire and Moonshadow.

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#projectupdate #team #2024

We Had a Visitor
20 Apr | 10:00 am

Big news: we had a visitor!

Last week, we had the pleasure of meeting PeterJ, one of our long-time players. If you are present on our Discord server, you might know him – he’s quite active there whenever new builds are published for the game. Apart from family, friends – and of course participants at cons – he is the first living, breathing individual we've met in person who knows and plays Vagrus. Ever since our Fig campaign back in 2019, he has played around a whopping 1,000 hours! Very impressive if you ask us, and we are absolutely honored by his dedication. We are also grateful for his continued assistance with providing invaluable feedback on preview builds in particular.

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#2023 #visitor #team

Project Update - DreamHack Beyond and Gamescom
12 Aug | 10:00 am

It's been a while since we've attended a game show but we are finally back in the - alas virtual - saddle! With none other than DreamHack, in fact. It's a gaming event that we have loved ever since our trip to showcase Vagrus at DH Summer in Sweden back in 2019.

DreamHack Beyond was held between July 24 and July 31 as a fully digital event. What made it unique was that they created an actually video game that you could log into, pick your avatar, and walk around in a world reminiscent of Rick and Morty's. We as developers were invited to participate in the event by customizing our virtual game console so that visitors could walk up and interact with it on the virtual show floor.

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#projectupdate #dream

Project Update - Laci in da House
07 Jan | 10:00 am

Opening an indie game dev studio and developing a 100+ hour long, complex game right away comes with a lot of important lessons. One of which has been that we like to dream big and thanks to the abundant positive feedback from our amazing players, we like to make these visions even bigger. Thus we have felt since the end of 2019 that if we ever wanted to realize all the potential Vagrus has, we have to raise our core team's size.

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#projectupdate #team #2022

Merry Xmas and a Happy New Year!
24 Dec | 10:00 am

We at Lost Pilgrims Studio wish you guys all Merry Christmas (or whatever else you celebrate in your neck of the woods!) and a Happy Year 2020! We hope you get presents as awesome as we got when we could start working on our dream project over two years ago. Keep a weather eye on the horizon, as early next year we'll deliver something we've been very, very hard at work for a long time now. :)

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Project Update - December 2019
19 Dec | 10:00 am

Hey All,

it's been a long time since we posted a project update, and we have a number of important news to share so here we go!

Lost Pilgrims is 2 Years Old

It is hard to believe that we founded the studio two years ago - who would have thought that time was going to fly so quickly. We have achieved many things and learned a LOT about game development. We lived through highs and lows alike, but the most important thing is that we persevered. Just to give you an idea, here are a few highlights:

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Project Update - AdventureX Show (UK)
28 Nov | 10:00 am

We went to London to exhibit Vagrus at AdventureX 2019 on the first weekend of November and it's time to talk a bit about all the amazing things that happened there. 

The two-day event was full of awesome speakers who gave talks about the aspects of narrative in video games, be it writing, design, methods of storytelling, or other intriguing subjects. Wish we had more time to attend these but the two of us very so busy talking to participants and showing off Vagrus that we could only watch a handful of speakers, taking turns. We did have a great time chatting with people though - the event was very cozy, intimate even: a lot of like- and open-minded people coming together for a common interest's sake.

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The New Open Access Build (v0.4.5) is OUT!
18 Oct | 6:00 pm

Key Highlights on what's included in the new release

 

  • Milestone 3 - Extended Narration Voice Over for Agos
  • Milestone 7 - Character Idle Animations in Companion Combat
  • Milestone 8 - Enduring Effects (it means curses, of course)
  • Milestone 9 - Random Passengers, and
  • Milestone 12 - Workforce Mechanics (partially).



The have been or will be game design posts about all but one: narration so let's focus on that for a second.

New Content: Extended Narration
It has taken much longer than expected to reach Charles - the voice of Agos the Wanderer - due to some personal matters as well as his change of career. We are happy to share that now we have all the narration recorded for Agos through-out Pilgrims of the Wasteland, and even for the beginning of the main game as he leaves your comitatus after sharing his story. We plan to make a few minor sound editing changes to these new recordings but wanted to delay this build no further, so we will do that in a subsequent iteration only. When playing the PotW story, it gives so much to it already that we think you will like this a lot. Also, here's a shout-out for Charles' new focus as he instructs singers on how to become more confident. Check out and sign up to support his Patreon page if you are interested.

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#patch

Project Update - Social Media Update Q3 2019
17 Oct | 10:00 am

It's been a long time since we posted an update about our social media numbers, so it is time to set that right.

We have twice as many followers on game portals - like Steam, GameJolt, and so on - as we did in Q1 this year, and another few hundred came even on top of that with GOG.com accepting Vagrus into their portfolio just recently (as a note: we only consider actual followers, and do not count people who put the game on their wishlist).

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Project Update - GameDevDaysGraz 2019
19 Sep | 10:00 am

In short: GameDevDays was phenomenal. The speakers and the community made it an absolutely amazing experience for us.

It started off a little rough considering that we could not borrow a reasonable size car for the trip to Graz and with all the tech equipment we needed to bring along it was a miracle that everyone could squeeze in. In the end we did get there even if a bit cramped. The next hoop we needed to jump was a mix-up with our accommodation (someone was already in the room we booked :O ) but eventually we solved that, too.

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