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Creature Artwork - Stinger Scorpion
03 Mar | 10:00 am

Scorpions of all sizes, colors, and features plague the arid wastelands of the central continent of Xeryn, and most travelers are quite used to their presence and to the threat they may present. However, nobody is used to the presence of a Stinger Scorpion, this hulking yet frighteningly fast monster that hunts beasts and men during the cool night hours. Unfortunate souls may learn that while these solitary scorpions are inert during the day when they are buried under the sands, they are far from being safe around, as they can awaken with a sudden and fatal rage. There is a cunning viciousness about them that makes them far more than simply a large animal.

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#art #creature #scorpion

Location Artwork - Cavern
14 Jan | 10:00 am

You will come across many caverns and subterranean tunnels in Vagrus, mostly under cities or sometimes out in the wilderness. Whether these are the lairs of terrifying monsters, the shadowy hideouts of bandits, gateways to ancient, buried ruins, or simply hollow ground is usually difficult to tell at first. There is no specific lore or design insight to be delved into here, so the only thing that remains is to admire this version of the cavern illustration by Attus, one of our artists.

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Location Artwork - Sewers
30 Jul | 10:00 am

You will most likely come across the artwork you can see here when wandering into sewers below Imperial cities in Vagrus' main campaign. This might not seem a very good idea since such places are typically neglected and extremely filthy. They are also most likely infested by mutated beasts or stray undead. Yet a vagrus needs to plunge into such vile places more often than not.

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Character Artwork - Tainted Madman
26 Mar | 10:00 am

The greatest cause for mutations in the Riven Realms is a mysterious arcane disease that people call the Taint. There’s no telling how it spreads or why it attacks the ones it does; its workings have eluded medical science altogether. These days, every third human on the continent is Tainted. The Taint begins with a period of incubation when the victim falls gravely sick and suffers seizures and spells for days or weeks. About half of them perish during this interval.

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#art #artists #bandits #character #tainted

Map Art - The First Starting Region
21 Feb | 10:00 am

The images above are from one of the starting regions of the main game, shedding some light on parts of the huge campaign map the player can traverse in Vagrus.

We can already hear you ask: 'But guys... why don't you show off the whole map?'

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#art #artists #map #torzagsshelter #vanilla

Project Update - 2018 Summary
10 Jan | 10:00 am

We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.

Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).

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#2018 #gameportals #projectupdate #prologue #socialmedia

Character Design - Part 3
08 Nov | 10:00 am

In the last part of our character design series, we talked about what goes into conceptualizing and designing characters and touched upon how Bazsó came up with distinct the art style for characters and how Szonja raised the bar when working with the majority of them.

Now it's time to discuss what actually happens after the initial phase of concepts and moodboards. Mind you, this will probably have information that is well-known by any graphic designers who work on 2D character art; yet others may find it intriguing.

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#animation #art #artists #character #projectupdate

Icons! Icons Everywhere!
23 Oct | 10:00 am

You may have noticed that Vagrus is pretty heavy on UI, being a strategy/resource management game and an RPG rolled into one. A lot of UI means a lot of buttons and icons, and drawing those is a challenge in its own right. Not only because of the size of the set but also due to the requirement of having them look right: easy to discern and to tell each apart from the rest.

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#2018 #art #artists #assets #prealpha

Character design - Part 2
17 Oct | 2:00 pm

In Character design - Part 1 we talked about the types of characters in Vagrus, focusing especially on Companions and their roles in the game. Now it's time to move onto the topic of what exactly goes into the graphic design phase of these characters.

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#art #artists #character #gamedesign #projectupdate

Project Update - June 2018
26 Jun | 10:00 am

A lot has happened since our last project update, so let's dig in without delay!

Expanding team

Beside Marci who has recently joined our ranks as an intern and is already working on implementing new features for the game in Unity + C#, we have also got two new writers checking out our self-developed event editor tool to ready themselves for mass content production once we plunge into that phase (right after publishing our playable demo). Rest assured that we will post details about them and their work when we get there. 

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#2018 #indiedev #lostpilgrims #projectupdate #team

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