SEARCH
The New Open Access Build (v0.4.5) is OUT!
18 Oct | 6:00 pm

Key Highlights on what's included in the new release

 

  • Milestone 3 - Extended Narration Voice Over for Agos
  • Milestone 7 - Character Idle Animations in Companion Combat
  • Milestone 8 - Enduring Effects (it means curses, of course)
  • Milestone 9 - Random Passengers, and
  • Milestone 12 - Workforce Mechanics (partially).



The have been or will be game design posts about all but one: narration so let's focus on that for a second.

New Content: Extended Narration
It has taken much longer than expected to reach Charles - the voice of Agos the Wanderer - due to some personal matters as well as his change of career. We are happy to share that now we have all the narration recorded for Agos through-out Pilgrims of the Wasteland, and even for the beginning of the main game as he leaves your comitatus after sharing his story. We plan to make a few minor sound editing changes to these new recordings but wanted to delay this build no further, so we will do that in a subsequent iteration only. When playing the PotW story, it gives so much to it already that we think you will like this a lot. Also, here's a shout-out for Charles' new focus as he instructs singers on how to become more confident. Check out and sign up to support his Patreon page if you are interested.

Continue reading ...

Project Update - Social Media Update Q3 2019
17 Oct | 10:00 am

It's been a long time since we posted an update about our social media numbers, so it is time to set that right.

We have twice as many followers on game portals - like Steam, GameJolt, and so on - as we did in Q1 this year, and another few hundred came even on top of that with GOG.com accepting Vagrus into their portfolio just recently (as a note: we only consider actual followers, and do not count people who put the game on their wishlist).

Continue reading ...

Project Update - GameDevDaysGraz 2019
19 Sep | 10:00 am

In short: GameDevDays was phenomenal. The speakers and the community made it an absolutely amazing experience for us.

It started off a little rough considering that we could not borrow a reasonable size car for the trip to Graz and with all the tech equipment we needed to bring along it was a miracle that everyone could squeeze in. In the end we did get there even if a bit cramped. The next hoop we needed to jump was a mix-up with our accommodation (someone was already in the room we booked :O ) but eventually we solved that, too.

Continue reading ...

Enduring Effects (Game Design Post)
29 Aug | 10:00 am

As I am writing these lines, we are actively working on what we call Enduring Effects for the game. What are these? Well, in short and to put it simply, these are all buffs and debuffs that last for several in-game days or are permanent (until removed somehow). They come in a variety of types and can be used for a lot of things to enhance gameplay and narrative alike.

Continue reading ...

#enduringeffects #gamedesign #openworld #projectupdate #unity

Ian Livingstone's City of Thieves The Graphic Novel
22 Aug | 10:00 am

We are extremely proud to announce working alongside Chameleon Comix and Ian Livingstone on a City of Thieves graphic novel. Ian has been our hero ever since our little group of friend gathered around one of his books in elementary school. It has been without a shadow of a doubt a key moment in our lives to turn towards table-top roleplaying games, and eventually start our indiegame development studio, Lost Pilgrims.  Having this opportunity to work with him is a dream come true and it's even better since we are joining forces with one of those friends huddling around said book. Gyula has been a long time member of our RPG group, played countless hours on our own world, The Riven Realms too, and he now leads this awesome project with his comic books publishing house.  Interested in hearing more? Be sure to follow Chameleon Comix and Lost Pilgrims, and meet us at Fighting Fantasy Fest 3 at the end of August.

Continue reading ...

#2019 #cityofthieves #fightingfantasy #projectupdate #sideprojects

Project Update - Interview Time
17 Jul | 10:00 am

 

Besides working on implementing new features into our Open Access build, we made great progress with prepping for the debut of the first Open-world region - Tor'Zag's Shelter and its surroundings -  which basically is about the first half of the main game. We are actually contemplating to bring its release ahead of polishing all the features.

Continue reading ...

Project Update - DreamHack Summer (SE) GameShow
27 Jun | 10:00 am

We attended yet another game show, this time in Jönköping, Sweden, where DreamHack was born more than ten years ago. While DreamHack Summer is somewhat smaller than its big brother, DH Winter, it still blew our minds, with thousands of players moving in for three days... and by moving in we literally mean taking their PCs, chairs, and air-mattresses with them.

Continue reading ...

#2019 #dreamhack #gameshow #projectupdate

New Codex UI (Alpha)
14 Mar | 10:00 am

As we are cycling through and iterating the various UI elements of the game, we have now arrived to the Codex and gave it a neat little redesign. Many of you have enjoyed reading Codex entries (yay!) and we wanted to upgrade and update the experience, especially along the lines of your feedback.

Continue reading ...

#2019 #art #codex #unity #userinterface

Project Update - February 2019
07 Mar | 10:00 am

A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.

Prologue

We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.

Continue reading ...

#2019 #crowdfunding #gameportals #projectupdate #socialmedia

The Prologue is coming next week!
15 Dec | 3:00 pm

We have a big announcement to make: the Prologue of Vagrus is coming next week with First Access on Game Jolt in appreciation of our thousand strong community on this amazing indie game portal.

Follow us there, get done your Christmas shopping, clear your calendars and train your fingers on the Download button! 

Continue reading ...

#prologue #gamejolt #gameportals #2018 #outnow

12