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Location Artwork - The Singing Winds
20 Aug | 10:00 am

The wind was speaking to her, telling her terrible things, singing of her demise, chanting of her worst fears becoming manifest, of her never reaching her destination, never achieving her dreams, never being content, never finding rest or refuge or love. It kept on whining and screaming and whimpering until she herself started screaming in a vain attempt to blot it all out.

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Character Poses - Dragonguard
13 Aug | 10:00 am

Dragonguard are the elite soldiers of the Dragonlands, tentative allies of the Empire. Their training is extremely tough, and only already accomplished soldiers are selected to take part in it. Equipped with powerful Dragonsteel equipment that harnesses the magic of Dragonkind, these elite troopers are among the most dangerous opponents you can come across in the Riven Realms. Be sure not to make enemies of them needlessly.
 
The different versions of Dragonguard not only sport different coloring but also in the elemental effects of their combat skills. The red Dragonguard, for example, applies fire damage on its strikes with the buff ability, the blue one applies lightning, while the green applies Poison.
 
Disciplined Swing: A basic attack that is very accurate due to the rigorous training of the Dragonguard but has low critical chance. It is still deadly enough combined with the amazing toughness of these soldiers.
 
Invoke the Flame: Each and every member of the Dragonguard is able to wield the Flame, that is, the power of the Dragonlord they swore fealty to. The Flame is channeled through their Dragonsteel equipment and enhances that gear for a short time, granting them Resistance bonuses as well as elemental damage on their normal attacks.
 
Draconic Roar: The Dragonguard make use of another draconic power - the mighty roar of their Dragon counterparts. Even used by a mere mortal, this ability is quite devastating, potentially Stunning the target and applying a Fear debuff on them for a short period.
Even a lone Dragonguard can be quite a challenge to a Companion thanks to their amazing defenses, stamina, and selection of skills but a platoon will be very tough nut to crack even for an experienced band of adventurers.
 
Even a lone Dragonguard can be quite a challenge to a Companion thanks to their amazing defenses, stamina, and selection of skills but a platoon will be very tough nut to crack even for an experienced band of adventurers.

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Creature Artwork - Splinter
06 Aug | 10:00 am

 
'It came alive, dominus, I swear, the crystal did! There was a light moving inside it. Smashed Daro with a hand big as a cart! It hit Kulwhma so hard she flew across the pit... What could have we done but run, dominus? Please, have mercy!'
 
- The slave overseer Faez just before being whipped to death for losing a harvest of calerus crystals
 
'Don't sit up. Keep calm, you need to stay in bed for a while. You lost a leg and hurt your head. But you'll recover. Here. Drink, you'll need to replenish your fluids. Good. And now... tell me about the light inside the crystal creature that did this to you.'
 
- The Crystalmancer Shebenni to the slave Kulwhma several days after the incident
 
The beings referred to as Splinters are a mystery yet to be solved. Their emergence several decades ago came as a surprise to the budding crystal harvesting industry at the North and South Calerus. Ever since, mining and gathering crystal has become even more dangerous than before as these hulking crystal creatures attack mostly everyone they encounter. Their bulk is nigh impenetrable, and though they are slow, their powerful attacks can break armor, tools, and bones with ease. Thanks to their completely crystalline structure, it is often very difficult to spot them in the dense caleri before it is too late. No attempt at communication with them has been successful yet - Splinters seem to be antagonistic and alien to other species by default.
 
In gameplay terms, Splinters are terrifying enemies. They are immune to most status effects and are very resistant to magic. Their tough armor and sturdiness makes them extremely difficult to kill. They can easily present a serious challenge even to experienced comitati.
 

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Alpha build now!

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Wanna get the game as early as possible with even more content? Please share our pages and posts with your friends through your favorite social media channel(s). Appreciate it! 

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Trade System (Game Design Post)
01 Aug | 10:00 am

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.

Basic Premises 

While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.

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Location Artwork - Sewers
30 Jul | 10:00 am

You will most likely come across the artwork you can see here when wandering into sewers below Imperial cities in Vagrus' main campaign. This might not seem a very good idea since such places are typically neglected and extremely filthy. They are also most likely infested by mutated beasts or stray undead. Yet a vagrus needs to plunge into such vile places more often than not.

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Narrative Design for Vagrus
25 Jul | 10:00 am

As we are getting closer and closer to releasing the first playable build of the main campaign of Vagrus, it is perhaps a good time to talk a bit about the differences between the open world campaign and 'Pilgrims of the Wasteland'. The focus of this is going to be narrative design and stories but there are going to be implications on gameplay as well.

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Creature Artwork - Yrg Worker
23 Jul | 10:00 am

'When we arrived at the observation  post, Borgan was nowhere to be seen. The craven slaves pointed to tracks in the sand that looked like someone had been dragged away, accompanied by small, triangular stab marks – Yrg prints, I presumed correctly. These led to a dark crevice at the foot of one of the towers. We tried calling after Borgan but there was no answer. Eventually, I sent down one of the slaves with a torch. The unfortunate bloke happened upon the mutilated body of Borgan down there and fled back up in a panic. Yrg are clearly present down in the underside of the city, that much is certain. This ties in perfectly with what we know of the Elven tribes of the Second Age. The accounts of Sage Ikar record that the realm of Dor Anthelas was involved in a great war against the Yrg that lasted for  millennia. What these insect broods were like, I cannot imagine, but  they must have been a far cry from the mostly docile Yrg we know today.'

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Creature Artwork - Undead Legionnaire
09 Jul | 10:00 am

'Worry not, general. Their right flank won't be able to cross the gullies to press your lines. I and my apprentices will make sure that the enemy is flooded in corpus vile. Worry not about squandering resources, either. Those same soldiers in the gully will provide the reinforcements.'

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#art #creature #undead #undeadlegionnaire #xerynempire

Location Artwork - Imperial Fortress
02 Jul | 10:00 am

'You can say a lot of nastiness about the Imperials but one thing is for sure: they know how to build stuff. Take Fort Larius, for instance. They constructed it over seven hundred years ago. It survived the war against the Dragons and the Orcish invasion! The fools abandoned it and the ages gnawed at its walls and turrets incessantly until it became a hollow ruin. And yet, the towers and walls still stand, only awaiting someone to occupy the place and make use of it.'

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#art #fortlarius #imperialfortress #location #xerynempire

Project Update - DreamHack Summer (SE) GameShow
27 Jun | 10:00 am

We attended yet another game show, this time in Jönköping, Sweden, where DreamHack was born more than ten years ago. While DreamHack Summer is somewhat smaller than its big brother, DH Winter, it still blew our minds, with thousands of players moving in for three days... and by moving in we literally mean taking their PCs, chairs, and air-mattresses with them.

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#2019 #dreamhack #gameshow #projectupdate

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