
Recently, we’ve shared quite a few exciting updates – our latest patch with fresh content, the new Cultured Supporter Pack, and being featured in the Steam Daily Deal, to name the highlights. The response from our community has been incredible, and we truly cannot thank you enough for the support!


We’re back and we've got news to share! First, our ‘Cultured’ Support Pack is approaching its release, and second, we’re updating our official soundtrack (OST) very soon, which will then include tracks from our At the Heart of Ruin expansion. Additionally, we’ll also be updating our Patronage Pack, which will now include wallpaper pieces from Sunfire and Moonshadow, Old Acquaintances, and At the Heart of Ruin.


Hey everyone,
Today we are excited to release part one of our Expedition updates, Journey in the Dark, which picks up Kharandar and gang’s story where we left off in the expansion: the expedition is ready to set out from Dum Garok and they are sending you ahead. Or, down below, to be exact, as the journey in the story’s continuation will take players underground first. We’ll also talk about the upcoming supporter pack, a Nintendo giveaway, and get into the patch notes.


We come to you this week with two pieces of media, especially for those interested in the heart behind Vagrus – our studio lead and producer Gábor Szutorisz, and our creative lead Gergely “Geri” Mácsai. Both were recently featured on the popular Hungarian gaming podcast Checkpoint, where they recorded their thoughts in Hungarian.


Since At the Heart of Ruin’s release, we’ve been honored to receive press from a variety of outlets, on YouTube, and be promoted by fellow developers who are kind enough to give the expansion a shout-out.


We are absolutely stoked to announce that our expansion, At the Heart of Ruin, is finally OUT! As usual for us, the project’s scope was vast, and after putting as much as we could into it, be they stories, features, locations, factions, artwork, enemies, or rewards, we’re proud of what we’ve achieved and excited to see what you make of it!


We have a new expansion coming, and the day of its release is drawing closer and closer. It will bring a number of mechanical changes in the new regions, and we thought it was time to introduce some of these concepts. To support these systems, we’ll add new Equipment, and new Equipment slots for them to fit into.


As the day’s heat settles over the deserts and arid wastelands of Xeryn, travel becomes even more treacherous. In Vagrus, several game systems represent or contextualize this – Vigor loss, Movement Point costs (that include difficulty from “climate”), and even Events that deal with the hardships or challenges presented by scorching weather. In our upcoming At the Heart of Ruin expansion, the heat will be turned up even more. The Mountains of Fire might not be beaten by the cruel sun all day due to the blanket of ash obscuring the skies, but volcanic activities take care of raising temperatures to even greater extremes.


We’re bringing you another locale this week, and this time it’s one of the many sites of grim ostentation that can be found throughout our upcoming At the Heart of Ruin expansion.
But what do we mean by grim ostentation? The answer can be found with the Wasteland Stalkers and their strict hierarchy. Stalkers’ ranks within the brood depend on the beasts they have slain, and most of their trophies can be found within the forum itself. Here, there are skulls of beasts and men alike, an unnerving offering of grim-faced reptiles, deadly serpents, and terrifying foes.


Hey everyone,
As you may have noticed, this last month was exceptionally busy for us on the virtual storefronts, especially on Steam, where Vagrus was featured in the Daily Deal program on May 30 (at a staggering 50% discount, the lowest price as of yet), then took part in the annual TurnBasedThursdayFest between June 2 and 9 (with a similarly attractive discount). The festival received a “featured” spot on the platform, which was a fantastic milestone for everyone involved.
