In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its restriction in one way or another.
#alpha #combatguide #combatskills #companioncombat #gamedesign
In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.
In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.
#alpha #character #combatguide #combatskills #companioncombat
In the final chapter in our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great number of those stats come in to play in action, so in this new Companion combat series, we are going to walk you through how they work in the game. Let’s start at the basics!
#2018 #combatguide #companioncombat #initiative #resourcefulness