SEARCH
Character Artwok - Crifta
04 Apr | 10:58 am

Our next character reveal - and related artwork - is that of the unfortunate mutant Crifta (literally meaning 'feathers' in Imperial). The player meets the cunning archer in the Prologue, where she debuts as a tough enemy. She can be recruited later in the game, however.

Crifta was born named Navassia Degado in the kingdom of Viran. She became an archer in the army of the northern continent after her brother got killed in earlier battles and she felt compelled to avenge him. Captured during the battles for Santo Lucadas in Viran, she became a slave in the Empire. She was forced to be a prostitute for some time in military camps, but in a year or so she contracted the Taint, and after her transformation she was not so attractive any longer. They moved her to a stone quarry near Deven where she was both a worker and a prostitute. There, she joined some slaves who organized an escape into the wastelands; they became fugitives, escaped slaves, but at least they were free.

Continue reading ...

#abolitionists #art #character #crifta #tainted

Creature Artwork - Cinderborn
14 Mar | 11:56 pm

Here's a small taste of what kind of enemies the player is going to face in Vagrus. Enjoy!

Many forms of undead have existed all around the continent of Xeryn ever since the Calamity. One of the side effects of the magical cataclysm is that in some places, the dead don’t rest in peace, but walk among the living. Much of this threat is dealt with by Imperials, but some remote areas are still constantly plagued by the undead. One such area is the Molten Tongue and Dvendar Tharr, the former kingdom of the Dwarves, where shuffling, burnt corpses rise to kill indiscriminately.

These charred corpses are in various degrees of degradation, but all show signs of burning (as well as other traumas). There is still some flesh that cling to their bones on most of them, albeit burned and charred. They are completely mindless, attacking living beings on sight. It is remarkable that no Dwarven corpses are reanimated in this way, suggesting that the curse could have some kind of connection to scavengers or the disturbing of the dead kingdom by outsiders. Cinderborns attack by mauling, clawing, and biting, and often fall apart quite easily.

Continue reading ...

#art #calamity #charredcorpse #creature #themoltentongue

New Team Member: Szonja
07 Mar | 11:54 pm

We are extremely proud and happy to announce that our core team grew with a brilliant graphic designer, Szonja. We have been looking for a character artist for quite some time to ramp up our progress on that front and Szonja proved herself to be the best fit by miles with her unique style and open-mindedness.

Her main task is to bring our hero and enemy characters to life and help us with shaping the user interface as we enter Pre-Alpha stage with more parts of the game added each day.

We have a marvelous journey ahead and could not imagine any better traveling companion than Szonja. Welcome aboard!

#art #character #lostpilgrims #projectupdate #team

A huge Thank You!
16 Feb | 11:27 pm

We are all extremely grateful and proud to share that we have just crossed the hundred dollars per month threshold earlier today here on our Patreon site.

It's your support and continued trust in our work that helped us to get this far, and we cannot say enough times how much we appreciate that. We hope you have been enjoying our updates, and kindle an interest in sharing the next chapters of our journey.

As we ramp up our graphic design and writing departments, as well as closing in on finishing our first prototype, which connects the different modules of our game, we could really use your help in shouting out, promoting your patronage and encouraging others to spread the word.

Thanks again and cheers!

The Lost Pilgrims Team

#lostpilgrims #patrons #sharethenews #team #thankyounote

Project update 2 - Feb 2018
03 Feb | 11:11 pm

Well, we have been so busy that we skipped a beat in our originally planned monthly project updates. Which is actually good news if we are looking at it from a progress perspective. So what has happened since last year?

After returning recharged (and pot-bellied) from the holiday period we focused our attention on two things: 

  • Creating additional graphic design capacity by finding more super-talented and like-minded artists to create environment and character art assets for us.
  • Prototyping our hero combat to test its mechanics both in terms of graphics and game design.

The obvious intent behind choosing those focus areas was that we wanted to show more to our follower community on how the game is going to look like as well as display some of the game mechanics we're planning on using.

Continue reading ...

#2018 #artists #herocombat #madewithunity #projectupdate

Art progression - The City of Toht
09 Jan | 11:01 pm

From the very first moment in art design and development for Vagrus, we knew that the game world's haunting, post-apocalyptic beauty is key to conveying the atmosphere we want to create. Of course, that may not be saying much, since most games today rely heavily on visuals, it comes with the genre. More specifically, the challenge was to convey the right kind of atmosphere and find the art style that is perfect for that. We agreed soon that cartoon-like or pixel art would not do, nor would any other more stylized imagery. We settled upon the more realistic, but painting-like look, which gives a feeling almost akin to observing an old and faded piece of classical art. The other challenge was that the world of Vagrus has been a living and detailed environment for a long time now, so often our fantastically talented artists have to follow very specific directions on certain elements of an image.

Continue reading ...

#art #gif #thecityofthot #vagrus

Project update 1 - Dec 2017
15 Dec | 10:49 pm

So you have received some details about the game, the setting and could read the first part of our lead-in short story as well. Now let's talk about the project a bit.

Early steps

First order of business: we have finally incorporated. Yay! I bet in some countries it is a fairly easy process, a dozen clicks and within a few hours you have your firm up and running. Not here. The period from the decision to start the process until you can confidently declare victory over all the paperwork connected to incorporation could take up to a month. But boy, how good it feels when you are done!

With that we could finally order our new computers, printer, etc. Hoping those will all arrive still before the holidays, will sure be a heck of a Christmas gift for us. :)

Continue reading ...

#2017 #indiedev #lostpilgrims #projectupdate #team

Our journey has begun!
30 Nov | 10:41 pm

Wow! We have not even released our first post and got some Patrons already. Thank you for jumping aboard so quickly! 

It means a lot to us to know that there are others out there sharing our vision and trusting us delivering upon it. 

So why have we started all this? Quitting our day jobs and jumping head on into indie game development?

Well, we could say it was destined, all roads leading to this point. Maybe. Or maybe it was just blind luck dealing us a good hand and we were -  finally - bold enough to say: 'All in!'

Continue reading ...

#lostpilgrims #team #thefirstpost

31323334353637