Hey everyone,
This week’s update addresses several issues that we’ve been aiming to fix since our last patch. It also adds several new small Quality of Life features that further streamline UI and UX elements across the board. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we move closer to the end of the development cycle.
Well, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves graphic novel I’ve been working on with Chameleon Comix’s founder Gyula Szűcs and mega-talented graphic artist Krisztián Balla. We met and chatted with a lot of enthusiastic Fighting Fantasy fans, encountered living legends, listened to intriguing talks, and saw a ton of cool stuff, including the new gamebook The Dungeon on Blood Island by Sir Ian Livingstone himself.
After last week’s feedback round-up, the bulk of the team has been focusing on delivering the quality of life (QoL) changes we spoke of roughly two weeks ago, which by now include a great deal of things. Among the most important of these is the ability to move on the campaign map by double-clicking and the extra information players will be able to view on their Companions’ character panes about Skills and summoned creatures.
As we’ve alluded to in recent posts, the recent release of Old Acquaintances has set the creative part of the team into action on our next DLC, but what have our programmers, UI, and quality assurance people been up to?
Why, improving the game, of course. This is why we’re happy to present some impactful quality of life (QoL) changes that will help make your Vagrus experience all the smoother.
To celebrate the release of Old Acquaintances in a somewhat different fashion than usual, the team gathered for a long-awaited session of boardgaming last week. And this, dear vagri, was no game of Monopoly – oh no! Instead, a struggle awaited us in the form of the game Eldritch Horror. And so everyone gathered, and we began learning the rules. This was the kind of team building we could all get behind. Sure enough, soon the pieces were in their places and it was time to cooperate; after all, we had an apocalypse of the Ancient Ones looking down the barrel at us!
Having deployed Old Acquaintances’ first hotfix, the team at Lost Pilgrims Studio has moved on to our next project: the regional DLC. The beginning of this process is iterative and requires intense coordination; it begins with the design phase, planning locations, and an overarching narrative. We need to understand what unique gameplay elements the DLC will bring to the table, which narrative beats we want to focus on, and finally, which characters or NPCs will drive that narrative.
Let’s keep it short and sweet: our new Old Acquaintances DLC is now available on Steam, GOG, and the Epic Games Store! It’s been a long time coming, and while we’ve enjoyed the ride, we can’t wait for you – the players – to sink your teeth into the stories of both Javek and Sedarias, the two new Companion characters included in this piece of content. We hope you’ll enjoy the expanded lore, characters, and hirelings on offer – all have been a pleasure to work on.
Stay tuned and conquer the wasteland!
As part of the release of our upcoming Old Acquaintances DLC, The Freelancers’ Guild – or Collegium Mercennaris – will be added to the game, extending hireling options for aspiring vagri. Known across the Riven Realms for their neutrality, the Guild operates under a strict Imperial mandate, which allows them to lease out mercenaries to private persons. Collegia Mercennaris also prides itself on a diverse offering; ex-gladiators, legion veterans, and even Kal’rish warriors number among their ranks, as do licensed Necromancers who do not serve the Church for one reason or another.