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Character Poses - The Orc Marauder
21 Aug | 10:00 am

Here are some character poses for the Orc Marauder enemy to feast your eyes upon!

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#art #bandits #character #orc #poses

Character Poses - Bruiser
14 Aug | 10:00 am

The Bruiser returns with some combat phases/poses! These are:

  • Cheap Shot (top left): A melee hit that puts a severe debuff on the target. Also, ouch.
  • Dodge (top right): Triggers when the Bruiser avoids an attack.
  • Bull Rush (bottom left): The Bruiser rushes the target and pushes it back.
  • Smack (bottom right): A melee attack against a single target.

The Bruiser is a basic frontline character in the outlaw roster. Though not armored or particularly good at avoiding damage, he is fairly tanky and is able to dish out a lot of pain as well as debuffs and other effects. It can be extremely effective in cooperation with the Brigand and the Slinger.

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#art #bandits #bruiser #character #poses

Main Menu and New Game
09 Aug | 10:00 am

The time has come to show you the Main Menu of the game, which might not sound super-exciting at first, but with the title screen artwork in its background it's quite a beauty. I'd rather not waste words on the menu points, they speak for themselves.

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#2018 #prealpha #userinterface #vagrus #video

Character Artwork - Javek
07 Aug | 10:00 am

Another character who plays a very important role in the Prologue, Javek is a young sorcerer who uses telepathic abilities. He is of Tarkian origin and because the Imperial province of Tark is based on early Persian and Turkish cultures from real life, Szonja designed Javek's appearance to match those in clothing and equipment.

Calm and easy-going, Javek's ability to pick up surface thoughts and glean motives can be very useful. He is also skilled at handling animals and beasts of burden. That skill is enhanced by his telepathic ability which works even better on animals. Does that remind you of someone? Hmmm. It makes you wonder, doesn't it? :)

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#art #character #javek #prologue

Pre-Alpha Leader UI screen
01 Aug | 10:00 am

It is finally time to look at the stats and systems related to the vagrus, that is, YOU, the player's character in the game (aka Leader). You can interact with the Leader UI screen (opened by clicking the leader's medallion in the bottom left) in order to manage said stats and improve your character.

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#2018 #prealpha #userinterface #vagrus #video

Pre-Alpha Combat Demo #4
25 Jul | 10:00 am

It is time for a combat update!

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#2018 #herocombat #ingamefootage #prealpha #video

Pre-Alpha Crew UI Screens
18 Jul | 10:00 am

Because you play as a leader of a caravan of sorts, a big part of Vagrus is how you manage your crew. The Crew Management UI aids you in your management tasks and displays information on your crew's stats. Crew management also includes the character sheets of the named 'Hero' characters, where you can check their stats and manage their progression. These characters can also play important roles in the crew, becoming your closest aides, called Deputies.

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#character #crew #deputies #perks #userinterface

Location Artwork - Arenas Vorax
17 Jul | 10:00 am

One of the largest continuous desert areas on a continent of many deserts, the Searing Plains spans several provinces that used to be forested regions and fertile plains before the Calamity, but became scorching hot and arid lands of sand dunes and little else. Some parts of the plains have low mountain ranges, rock gullies, or ravines, but, yellow sand dunes and salt flats remain the most common features. A constant, hot wind blows from the East and North, creating sandstorms regularly.

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#arenasvorax #art #location #sadirar #searingplains

Character Poses - Brigand
12 Jul | 10:00 am

More character poses! This time for the good old Brigand - the very first character Szonja designed for the game!

The first image (top) is for Hamstring, an ability which immobilizes the target. The second (bottom left) is for Fend Off, an overwatch-type combat skill where the Brigand targets an empty space on the battlefield. It's bad news for an enemy if they move onto it. The third one (bottom right) is the Brigand's block/defense pose. The brigand is a very versatile support/defensive character for the outlaw roster, able to block spaces and defend other combatants, making him quite a pesky enemy.

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#art #bandits #brigand #character #herocombat

Pre-Alpha Map Movement V3 - with music!
11 Jul | 11:00 am

We're back again with another Map Movement video!

The most important changes from last time:

  • Movement Points (MPs) are displayed on the top left UI (March movement points, available as bonus and calculated from normal Movement Points) are displayed in red behind normal MPs. Running out means you have to camp, and thereby end your turn, advancing a day in-game.

  • Movement Point costs are displayed either in blue (normal movement MP cost), red (the additional cost of Marching), and grey (which only serves to help you calculate longer journeys, as these nodes are not reachable this turn, not even by Marching).

  • Currently, when you move the comitatus, you can first only move to deplete your MPs, then - and only then - you can opt to March further, using the March MPs, but of course risking brutal fatigue and Morale losses.

As you can see, though the base system of movement is pretty much set, we'll continue to tweak how details work.

#ingamefootage #mapmovement #movementpoints #prealpha #video

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