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Settlement UI (Pre-Alpha)
14 Aug | 10:00 am

There are a large number of settlements (cities, towns, villages, outposts, encampments) that you can visit in Vagrus, all of them unique locations even though they share some characteristics and features. This video showcases the basic settlement functions and UI.

Upon entering a settlement, you can see several panes that you can interact with (on the top right of the settlement window):

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#prealpha #settlement #video #userinterface #2018

New Codex UI (Alpha)
14 Mar | 10:00 am

As we are cycling through and iterating the various UI elements of the game, we have now arrived to the Codex and gave it a neat little redesign. Many of you have enjoyed reading Codex entries (yay!) and we wanted to upgrade and update the experience, especially along the lines of your feedback.

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#2019 #art #codex #unity #userinterface

Project Update - February 2019
07 Mar | 10:00 am

A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.

Prologue

We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.

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#2019 #crowdfunding #gameportals #projectupdate #socialmedia

Project Update - 2018 Summary
10 Jan | 10:00 am

We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.

Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).

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#2018 #gameportals #projectupdate #prologue #socialmedia

Companion Combat Guide - Part 1: The Basics
27 Dec | 10:00 am

In the final chapter in our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great number of those stats come in to play in action, so in this new Companion combat series, we are going to walk you through how they work in the game. Let’s start at the basics!

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#2018 #combatguide #companioncombat #initiative #resourcefulness

Happy Holidays!
23 Dec | 10:00 am

Gosh, what a year! Working on Vagrus has been super busy but very rewarding - in no small thanks to people like you, dear followers, whose contributions and feedback made a lot of things possible for us here at Lost Pilgrims. So let me thank you for everything and wish you very happy holidays on behalf of the whole team! Have fun, hang out with family and friends, and check out the Prologue of Vagrus!

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#2018 #art #followers #team

Intro teaser | Vagrus - The Riven Realms
21 Dec | 10:00 am

Here's a teaser from our Intro video - admittedly with the aim to get you hooked and head over to GameJolt to download and try the Prologue section of Vagrus. ;) 
Here you go: https://gamejolt.com/games/vagrus/352743

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#2018 #intro #projectupdate #video

The Prologue is coming next week!
15 Dec | 3:00 pm

We have a big announcement to make: the Prologue of Vagrus is coming next week with First Access on Game Jolt in appreciation of our thousand strong community on this amazing indie game portal.

Follow us there, get done your Christmas shopping, clear your calendars and train your fingers on the Download button! 

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#prologue #gamejolt #gameportals #2018 #outnow

One Million Key Strokes
13 Dec | 10:00 am

Well, we have just passed another major milestone in our content creation progress.

As mentioned in our post last week, with our Prologue ready from a content perspective, our writers have been already working on the Early Access stories for Vagrus.

In the Prologue we have well over one hundred thousand words worth of story and lore coming together from Events and Codex entries. Actually, even a bit more since the Narration and Tutorial texts are coming through another source and so are not included in the above numbers. Those two make up over four thousand words on top.

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#2018 #events #narrative #projectupdate #prologue

Early Access Content (Writing)
06 Dec | 10:00 am

There's been a lot of talk lately of the Prologue, so much in fact that it's easy to forget about the rest of the game. We can assure you we haven't though, and been hard at work on the content that would feature in the Early Access release. The vast majority of the currently completed content is writing but artwork (both character and environment) is a close second.

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#2018 #earlyaccess #narrative #projectupdate #team

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