Hey everyone,
This week’s update addresses several issues that we’ve been aiming to fix since our last patch. It also adds several new small Quality of Life features that further streamline UI and UX elements across the board. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we move closer to the end of the development cycle.
This week we’d like to broach a matter for the sake of transparency. Reality in the context of global gaming industry trends has set in, and the result is hard times for everyone. We are no exception and, since we have an insatiable desire for creating quality DLCs, this has left us in a rather precarious situation.
Hey everyone,
So Steam has updated its policies related to games sold on the platform, eliminating direct links from one page to another. This means that our main Vagrus page can no longer link to our Demo (Prologue) and vice versa. Before this was the case, we had our Demo (Prologue) set up as a different application, whereas now we must enable the Demo (Prologue) store page beneath the main game.
After last week’s feedback round-up, the bulk of the team has been focusing on delivering the quality of life (QoL) changes we spoke of roughly two weeks ago, which by now include a great deal of things. Among the most important of these is the ability to move on the campaign map by double-clicking and the extra information players will be able to view on their Companions’ character panes about Skills and summoned creatures.
This week we’re taking a look at an illustrative cross-section of recent feedback we’ve received about the game and highlighting some of the changes that are coming as a result. We pride ourselves on iterating Vagrus and improving the game at every chance we get, even if we can’t always fulfill the more extreme requests of our players and reviewers.
As we’ve alluded to in recent posts, the recent release of Old Acquaintances has set the creative part of the team into action on our next DLC, but what have our programmers, UI, and quality assurance people been up to?
Why, improving the game, of course. This is why we’re happy to present some impactful quality of life (QoL) changes that will help make your Vagrus experience all the smoother.
Having deployed Old Acquaintances’ first hotfix, the team at Lost Pilgrims Studio has moved on to our next project: the regional DLC. The beginning of this process is iterative and requires intense coordination; it begins with the design phase, planning locations, and an overarching narrative. We need to understand what unique gameplay elements the DLC will bring to the table, which narrative beats we want to focus on, and finally, which characters or NPCs will drive that narrative.
Hey everyone,
Hot on the heels of last week’s Old Acquaintances release, today we’re deploying a hotfix to ameliorate the issues that players have reported. We are happy to see that there were no big problems, and even happier with the great feedback we’ve received from the players currently enjoying the DLC.
Old Acquaintances is now live! As part of the release, we have included a telling menu background, one which many vagri will be familiar with, especially those who have played the Pilgrims of the Wasteland scenario. The Black Sands and the distant ruins of Arx Mortis is, after all, where it all ended – and where it shall begin anew in the new DLC – for Sedarias.
Stay tuned and conquer the wasteland!