In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.
#alpha #character #combatguide #combatskills #companioncombat
The fellow you can see above is called Harvek, one of the potential Companions you can recruit for your comitatus in the game. As it is probably evident from the design, he is no hero. In fact, Harvek has spent a lot of time in the cruelest, most dangerous penitentiary institutions of the Empire. It may have been for crimes he did not commit but there was certainly enough on his plate to justify the imprisonment nonetheless. Having survived the ordeal, he's now out to find his place again. Harvek is Tainted, that is, a human who has mutated into a new form due to a mysterious arcane disease. These mutations make him an extremely dangerous foe but his real value comes from his contacts in the criminal underworld.
We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.
Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).
In the final chapter in our Character Design series, we have touched upon how we come up with the stats and skills for the Companion characters and enemies in Vagrus. A great number of those stats come in to play in action, so in this new Companion combat series, we are going to walk you through how they work in the game. Let’s start at the basics!
#2018 #combatguide #companioncombat #initiative #resourcefulness
Well, we have just passed another major milestone in our content creation progress.
As mentioned in our post last week, with our Prologue ready from a content perspective, our writers have been already working on the Early Access stories for Vagrus.
In the Prologue we have well over one hundred thousand words worth of story and lore coming together from Events and Codex entries. Actually, even a bit more since the Narration and Tutorial texts are coming through another source and so are not included in the above numbers. Those two make up over four thousand words on top.
It seems we are getting into the habit of sharing project updates monthly now - there is just so much going on. To make the best use of your time, let's jump right in!
Social Media
We have got an awesome two months behind us since our last social media update. The most important development was that we put additional effort into regularly publishing news about Vagrus on major gaming portals like Steam, GameJolt, Itch.io, and IndieDB. And it paid off! We have gathered over a thousand new followers on those platforms. Just during the four days of being featured on GameJolt, more than five hundred fans signed up to follow our journey.
Another non-human character joins our cast, this time a Dwarf! Dwarves are typically lonely, cranky, calculating fellows in the Riven Realms. Their homeland was utterly decimated in the Calamity and has remained uninhabitable ever since. All the magnificent achievements, inventions, and treasures of the mighty Dwarven kingdom went up in flames when it was engulfed in a volcanic cataclysm. And because the volcanoes are still very much active, there is little hope of reclaiming anything from the ruins. Most Dwarves were killed during the Calamity and today, only several thousand remain. For all intents and purposes, they are a dead race.
During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got:
The TIME is approaching! We are opening up our Prologue Alpha testing soon, folks!
- So I can just apply & play the demo before everyone?
- Well, you get to see the game early but you actually have to test & report bugs.
- OK! When?
- When we get to 1k+ followers on Game Jolt. So go and share this!
#prealpha #prologue #testing #2018 #gamejolt #itchio #rpgwatch