SEARCH
Companion Combat Improvements
22 Nov | 10:00 am


During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got:

Continue reading ...

#2018 #companioncombat #ingamefootage #prealpha #video

The Narrator (Pre-Alpha)
01 Nov | 10:00 am

As we've previously hinted at, parts of the game Vagrus has a narrator in the person of Agos the wanderer. An older man and a vagabond, Agos stumbles upon the player one evening on the road and begins telling stories of his travels (if you let him, that is). One such story is the Prologue that you can play through to be introduced to the world and gameplay at the same time, essentially playing through the story Agos is telling.

Continue reading ...

#ingamefootage #narration #prealpha #vagrus #video

Journal UI (Pre-Alpha)
20 Sep | 10:00 am

Time to talk about the Journal. Even though I don't think most gamers are super-excited about the details of in-game journals or quest logs, it is still extremely important to get them right in a game as complex and as full of storylines, tasks, quests, and objectives as Vagrus, and gamers do appreciate quest logs that work well and aid them when they need information.

Continue reading ...

#2018 #ingamefootage #journal #prealpha #video

Continent Chart (Pre-Alpha)
06 Sep | 10:00 am

Quite a lot of you have asked us to provide a map for the continent of Xeryn, where Vagrus is set. The wait is over! Kind of.

Maps are awesome, beautiful things. As it turns out, maps are also complicated things, especially when you have to integrate them seamlessly into several game systems. So it's been in the works for a long time and it's now revealed in this video for the first time, to give you an idea how it'll work in-game.

Continue reading ...

#ingamefootage #map #prealpha #video #xeryn

Codex Functionality and UI (Pre-Alpha)
30 Aug | 10:00 am

The Codex is a tool in Vagrus that lets players read up on the world, its inhabitants, locations, lore, characters, and whatever else that has an entry. The idea was to provide players who wish to know more a place to find it and to allow you to look up things you may have forgotten; but to make this absolutely voluntary. If you do not wish to read these entries, you can still absolutely play Vagrus, as this is basically additional fluff.

Continue reading ...

#codex #ingamefootage #prealpha #userinterface #video

Camp UI (Pre-Alpha)
23 Aug | 10:00 am

One of the core mechanics of the game is that time passes in-game each turn (1 turn equals 1 day) and you, as the vagrus, have to plan ahead when it comes to distances, supply consumption, and upkeep. At the end of the day you make camp to rest and make decisions concerning the above. This is where the Camp UI comes in.

Continue reading ...

#2018 #ingamefootage #prealpha #userinterface #video

Main Menu and New Game
09 Aug | 10:00 am

The time has come to show you the Main Menu of the game, which might not sound super-exciting at first, but with the title screen artwork in its background it's quite a beauty. I'd rather not waste words on the menu points, they speak for themselves.

Continue reading ...

#2018 #prealpha #userinterface #vagrus #video

Pre-Alpha Leader UI screen
01 Aug | 10:00 am

It is finally time to look at the stats and systems related to the vagrus, that is, YOU, the player's character in the game (aka Leader). You can interact with the Leader UI screen (opened by clicking the leader's medallion in the bottom left) in order to manage said stats and improve your character.

Continue reading ...

#2018 #prealpha #userinterface #vagrus #video

Pre-Alpha Combat Demo #4
25 Jul | 10:00 am

It is time for a combat update!

Continue reading ...

#2018 #herocombat #ingamefootage #prealpha #video

Pre-Alpha Crew UI Screens
18 Jul | 10:00 am

Because you play as a leader of a caravan of sorts, a big part of Vagrus is how you manage your crew. The Crew Management UI aids you in your management tasks and displays information on your crew's stats. Crew management also includes the character sheets of the named 'Hero' characters, where you can check their stats and manage their progression. These characters can also play important roles in the crew, becoming your closest aides, called Deputies.

Continue reading ...

#character #crew #deputies #perks #userinterface

123