SEARCH
Project Update - Flee (video)
17 Sep | 10:00 am

As seen in this short video, the option to flee from crew combat encounters has been added to Vagrus' latest build. No need to die against a horde of Jhakrae or a throng of Undead (or to load your game...). Run away and live to fight another day!

Continue reading ...

#projectupdate #video

Project Update - Leader Status (video)
10 Sep | 10:00 am

Fellow vagri! This is just a short video to demonstrate the recently updated Leader Status UI pane, which lists all the enduring status effects that belong to your character, the vagrus.

The Lost Pilgrims

Continue reading ...

#projectupdate #video

Project Update - Trade Tasks Demonstrated (Video)
09 Jul | 10:00 am

In this video, you can see a short display of the Trade Task system that has been added recently to the live builds of Vagrus. It starts with accepting Tasks on the new Faction UI in settlements, then goes on to show the Tasks and their related data in the Journal. Finally, the demonstration ends with traveling to the destination and turning in a Task for the promised rewards.

Continue reading ...

#projectupdate #video

#Letsplay Wednesday Special by Nookrium
24 Jun | 7:00 pm

The Demo of Vagrus is more story-driven, so we would not want to spoil it for you. However, our dear friend Nookrium agreed to stream the open-world part for you.

Continue reading ...

#letsplay

Project Update - A New Era
02 Apr | 10:00 am

We have started almost every single project update with 'A lot has happened since our last update' but now the 'lot' of the past seems kind of tiny compared to the 'LOT' of today.

The Pandemic

Corona hit hard and unexpected. What we looked at with blissful ignorance and naivety in the early days turned our lives upside down in mere weeks.  Luckily, everyone from the team is safe and sound as of now, though being in the middle of the flu season we cannot be certain whether we've been exposed to the virus already or not. Either way, we  stay home to keep everyone around us safer.

Continue reading ...

#projectupdate

Project Update - Vagrus Creation video
27 Feb | 10:00 am

Recently we had a rather lengthy post about character creation in Vagrus (and how it got added to the upcoming Open World Campaign). In the video above we are now presenting a little sneak peak into how it looks in the current build. We hope you are excited as we are. :)

Continue reading ...

#projectupdate #video

Butchering Mechanics (Video)
23 Jan | 10:00 am

Beasts of burden and mounts that a comitatus uses are large animals. They are the lifeblood of a traveling company, carrying people, cargo, and supplies on long journeys through desolate wastelands. Sometimes, however, they can literally become sustenance - in cases when you run out of supplies or when there are not enough workers to tend to them. Still, these creatures are usually very valuable but sometimes butchering them can be the difference between life and death.

Continue reading ...

Crewcombat Sneakpeek (Video)
16 Jan | 10:00 am

It was a long and difficult haul but as I am writing this, the new Crew Combat feature (in which you can have the whole comitatus fight against a more numerous foe) has been added to the game. To 'Pilgrims of the Wasteland', too, so you can run into all kinds of trouble while out among the dunes of Arenas Vorax in the latter part of the scenario.

Continue reading ...

#Letsplay Wednesday Special with SplatterCatGaming
08 Jan | 10:00 am

Today we are very happy to share a Let's Play video by SplatterCatGaming. The video has 60K views already!

If you liked his Youtube video on Vagrus, check out his other stuff on on his Youtube channel. Splatty's commentary is superb and his indie impression content is a great help for small studios like us.

Continue reading ...

#letsplay

Obedience (Video)
12 Dec | 10:00 am

This week's video demonstrates how Obedience - the stat describing your slaves' willingness to cooperate - can be modified by your own actions on the Crew Management UI pane.

In the video, a slave is liberated first, which immediately raises Obedience (by the indicated number in the action popup). This is quite expensive, as slaves cost a lot of money.

Continue reading ...

12345