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Character Animation - Javek
14 Apr | 10:00 am

Javek likes to contemplate his next move. It is only natural when someone can read minds; and burn them, for that matter.

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#art #companion #animation

HUGE ANNOUNCEMENT!
01 Apr | 7:00 pm

After years of negotiation, we can finally confirm licensing our #indiegame, #Vagrus - The Riven Realms, for a live-action Netflix series.

 

Main cast:

Morwen - Gina Carano

Sedarias - Chris Evans

Javek - Shazad Latif

 

They shoot it from home-office, no worries. 

 

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#aprilfools

Character Idle Animations
12 Sep | 10:00 am

For the last couple of weeks, Szonja has been busy animating our idle characters after we had finally managed to settle on a process. There are still a lot of things to test and work out but after the first few prototypes we came to several important conclusions.

For instance, we decided to have two distinct types of idle combat animations. One would be a very simple 'breathing' anim that is the default one for characters, in an endless loop. The other is a more pronounced movement that sometimes breaks up the more monotonous breathing one. A good example is when Javek fiddles with his goatee or when Gor'Goro brandishes his axe and stomps on the ground. We may even end up using the latter type for character activations in combat.

But for the time being enjoy this gif of a nasty Scortaur savage that provides a glimpse into the future for our Companion combat idles.

The Lost Pilgrims Team

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Companion Combat Guide - Part 2: Companion Actions
17 Jan | 10:00 am

In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.

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#alpha #character #combatguide #combatskills #companioncombat

Character Design - Part 1
04 Oct | 10:00 am

There's been a lot of character reveals for Vagrus - The Riven Realms here on our website and on our social media since we began posting about a year ago. We figured it behooves us to talk a little more about who these characters are and what their role is in the game.

The vast majority of the characters you see revealed are enemy characters, even if sometimes they can be allies in the game for short periods of time (or versions of them, anyways). Although Events will involve these enemy characters often, you will mainly see them as shown in the artwork in turn-based combat. All of them have their unique combat skills and synergies with other enemies.

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#character #companioncombat #deputies #events #gamedesign

Combat Poses - Javek
04 Sep | 10:00 am

Javek is one of our main characters in the Prologue and he'll hopefully make his return in the main game, too. A budding sorcerer with telepathic powers, he can read thoughts, see glimpses of the future, and even cause pain and damage to someone's mind.

His combat phases/poses reflect these abilities. Here's a list of skills the above displayed images are connected to:

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#art #character #javek #poses

Character Artwork - Javek
07 Aug | 10:00 am

Another character who plays a very important role in the Prologue, Javek is a young sorcerer who uses telepathic abilities. He is of Tarkian origin and because the Imperial province of Tark is based on early Persian and Turkish cultures from real life, Szonja designed Javek's appearance to match those in clothing and equipment.

Calm and easy-going, Javek's ability to pick up surface thoughts and glean motives can be very useful. He is also skilled at handling animals and beasts of burden. That skill is enhanced by his telepathic ability which works even better on animals. Does that remind you of someone? Hmmm. It makes you wonder, doesn't it? :)

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#art #character #javek #prologue

Pre-Alpha Crew UI Screens
18 Jul | 10:00 am

Because you play as a leader of a caravan of sorts, a big part of Vagrus is how you manage your crew. The Crew Management UI aids you in your management tasks and displays information on your crew's stats. Crew management also includes the character sheets of the named 'Hero' characters, where you can check their stats and manage their progression. These characters can also play important roles in the crew, becoming your closest aides, called Deputies.

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#character #crew #deputies #perks #userinterface

Vagrus Pre-Alpha Combat Demo #3
16 May | 10:00 am

Here's another short video on the combat of Vagrus for you to check out!

This time, apart from the new combat background, enemies called the Cinderborn are shown in action. These smoldering undead inflict fire damage over time effects with their attacks.

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#cinderborn #herocombat #ingamefootage #smolderboneflats #video