Here's another little character art post. This time, there are four combat poses/phases for the Priest of Sergorod.
Time for dynamic character combat poses again!
The Executor of Sergorod is in full swing on these images, courtesy of Szonja. The phases are (from left to right):
More info on the Executor can be found in an older post: https://vagrus.com/news/character-artwork-executor
More character poses! This time for the good old Brigand - the very first character Szonja designed for the game!
The first image (top) is for Hamstring, an ability which immobilizes the target. The second (bottom left) is for Fend Off, an overwatch-type combat skill where the Brigand targets an empty space on the battlefield. It's bad news for an enemy if they move onto it. The third one (bottom right) is the Brigand's block/defense pose. The brigand is a very versatile support/defensive character for the outlaw roster, able to block spaces and defend other combatants, making him quite a pesky enemy.
We thought it's time to share 'character poses' for the Mercenary. The first one (top left) is her Dodge phase, which occurs when following an attack her Dodge roll is successful. The second (top right) is her Hit phase, while the last one (bottom) belongs to her 'Savage Kick' combat skill.
Here's a quick look at some of the character poses from combat that Crifta, the mutated archer has. These are (from top left to bottom right): Dodge, Suppressing Shot (skill), Idle, and Downed (when a character is beaten but not yet killed). Szonja put a lot of work into making Crifta look unique and her poses dynamic, and it shows.
This video is showcasing the UI in combat in its current state.
What's new, you ask? Several things:
- Target's Stats and Expected Outcome
While the active character (whose turn it is) is displayed on the left part of the UI, the current target can be seen on the right side. When you select a skill on the active character, you can see its expected outcome (damage, etc.) as well on the target panel.
Here's another short video on the combat of Vagrus for you to check out!
This time, apart from the new combat background, enemies called the Cinderborn are shown in action. These smoldering undead inflict fire damage over time effects with their attacks.
#cinderborn #herocombat #ingamefootage #smolderboneflats #video
We are happy to report that last month we made a lot of progress on the combat of Vagrus. Thus, we thought to give you a sneak peek.
In the short video, where Crifta and her goons take on the player characters, you can see a new combat background and several characters that are now fully operational in combat. Projectile mechanics also work now in combat, for the most part (as you can see when Crifta fires her deadly bow). The UI has been improved a lot as well, including the addition of the UI segment of the vagrus itself (top left corner). Here, players will be able to boost their characters in a number of ways spending Resourcefulness. Often, spending it is the only way to prevail in tough situations.
As we promised few weeks back, we have put a significant effort into improving our hero combat and we are now happy to present you, dear patrons, an update on how far we've got.
Most importantly, we created a new UI and removed the placeholder at the bottom of the screen.
We have also added new characters and skills that they can use. Like in the second example, Sedarias strikes two Charred corpses at once with his Cleave skill.