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Project Update - The Smolderbone Region
22 Apr | 10:00 am

The latest content update (Patch 0.5.30 Codename: Brimstone and Bones) brings with it a spacious region to explore, the most prominent part of which are the Smolderbone Flats. Players who took the 'Pilgrims of the Wasteland' standalone story for a spin surely recognize this place, as it was an important location in that story. And yet you will find that much has changed since your last visit, with 10 years passing, allegiances shifting, and new threats rising.

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#projectupdate #region

Project Update - Equipment Design Changes
28 Jan | 10:00 am

With the addition of tons of new equipment for comitati, we have recently arrived at the point where a redesign of the equipment system became necessary. The new mechanic allows players to use these items in more diverse and specialized ways. New types of equipment, like armaments, tools, and animals are also added while we iron out the older list as well to make it more consistent and interesting. Another change is that Deputies will now be linked to equipment in a new way - they will open up extra slots for certain types when assigned to their post, further deepening the system. Now you'll be able to make use of more equipment at the same time and come up with combinations that better suit a large variety of situations in game.

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#projectupdate

A New Build is OUT - Patch 0.5.20. - Codename: Plunder!
01 Dec | 10:00 am

Hey everyone,

today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.

A quick recap of what we have added (skip ahead to see the bonus additions):

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#projectupdate

Project Update - AMA and FAQ
16 Jul | 10:00 am

Lost Pilgrims had an AMA session over on discord where players asked us questions about the game and the studio alike. We had a great time talking to people and decided to compile the questions and answers into a single AMA article for posterity. We also added some very frequently asked questions to the beginning that players or those looking up information on the game might find informative.

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#projectupdate

Character Poses - Finndurarth
24 Mar | 10:00 am

Finndurarth is an amazing asset to any comitatus because of her charisma, knack for diplomatic solutions, and upbeat spirit but when it comes to a battle, she is not a delicate flower at all. You probably want to place some sturdy meat-shield in front of her so that she can dish out unblockable magical damage to your foes or cast defensive spells to protect your Companions. Her Skills are versatile tools to be used in battle:

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#art #character #companion

Chart Exploration (Video)
31 Oct | 10:00 am

Your chart is one of your most important tools in Vagrus, and we keep adding to and expanding on it with subsequent builds. Milestone 10 unlocked what we referred to as 'chart exploration', which really means that from now on, Rumors, Passengers, and Codex entries you gain of locations also reveal them on your Chart, adding a whole new depth to hunting for information.

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Trading Between Settlements (video)
08 Aug | 10:00 am

We are super excited to share some of our progress as we are getting closer and closer to releasing the build that has the new trade pricing system feature.

This short video demonstrates how the comitatus carries goods from one market to the other trying to make some profit. The quantity and price of goods are calculated based on their source location and the time spent on the road to get to a certain place. Will your comitatus be able to transport them quicker than the market flow to realize a profit? 

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Creature Artwork - Splinter
06 Aug | 10:00 am

 
'It came alive, dominus, I swear, the crystal did! There was a light moving inside it. Smashed Daro with a hand big as a cart! It hit Kulwhma so hard she flew across the pit... What could have we done but run, dominus? Please, have mercy!'
 
- The slave overseer Faez just before being whipped to death for losing a harvest of calerus crystals
 
'Don't sit up. Keep calm, you need to stay in bed for a while. You lost a leg and hurt your head. But you'll recover. Here. Drink, you'll need to replenish your fluids. Good. And now... tell me about the light inside the crystal creature that did this to you.'
 
- The Crystalmancer Shebenni to the slave Kulwhma several days after the incident
 
The beings referred to as Splinters are a mystery yet to be solved. Their emergence several decades ago came as a surprise to the budding crystal harvesting industry at the North and South Calerus. Ever since, mining and gathering crystal has become even more dangerous than before as these hulking crystal creatures attack mostly everyone they encounter. Their bulk is nigh impenetrable, and though they are slow, their powerful attacks can break armor, tools, and bones with ease. Thanks to their completely crystalline structure, it is often very difficult to spot them in the dense caleri before it is too late. No attempt at communication with them has been successful yet - Splinters seem to be antagonistic and alien to other species by default.
 
In gameplay terms, Splinters are terrifying enemies. They are immune to most status effects and are very resistant to magic. Their tough armor and sturdiness makes them extremely difficult to kill. They can easily present a serious challenge even to experienced comitati.
 

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Character design - Part 2
17 Oct | 2:00 pm

In Character design - Part 1 we talked about the types of characters in Vagrus, focusing especially on Companions and their roles in the game. Now it's time to move onto the topic of what exactly goes into the graphic design phase of these characters.

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#art #artists #character #gamedesign #projectupdate

Narrative Design for Vagrus
27 Sep | 10:00 am

Vagrus - The Riven Realms is a game rich in storylines and quests, and most of these appear in the form of what we call Events: text based interactions where your choices guide the story. There are a lot (and I mean a LOT) of these Events and due to their nature, writing for the game involves quite complex scripting and a non-linear narrative design angle. But what does this mean in practice and what does it involve?

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#events #gamedesign #journal #projectupdate #tools

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