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New Build Is Live - Patch v1.176
02 Oct | 5:00 pm

Hey everyone,

This week’s update addresses several issues that we’ve been aiming to fix since our last patch. It also adds several new small Quality of Life features that further streamline UI and UX elements across the board. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we move closer to the end of the development cycle.

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#2024 #dlc #projectupdate #patch #release

Chunky DLCs and Price Increases
12 Sep | 10:00 am

This week we’d like to broach a matter for the sake of transparency. Reality in the context of global gaming industry trends has set in, and the result is hard times for everyone. We are no exception and, since we have an insatiable desire for creating quality DLCs, this has left us in a rather precarious situation.

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#2024 #update #dlc #price

New Build Is Live - Patch v1.175 Codename: Conrectus Ligaturae
27 Aug | 4:00 pm

New or Updated Features

  • You can now double-click to move on the campaign map.
  • Revamped key bindings: defaults have been changed to be more intuitive and grouped by topics or UI categories, and new hotkeys have been added.
  • The Leadership Perk “Command” has been reworked: it now unlocks all advanced Crew Combat actions passively and when Resourcefulness is spent, it raises Combat Strength and Defense by 15% as well as turns Critical Failure rolls to Failure.
  • The effects of multiple “Terrifying” Perks no longer stack. Stacking caused Skills that target multiple positions with characters with the Perk to be close to useless.
  • You can now butcher Beasts and Mounts directly at your Outpost instead of having to move them to the comitatus.
  • You no longer lose Mounts when Fighters leave you during Events (ie. Outriders do not take their Mounts) for narrative reasons.

 

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#2024 #dlc #projectupdate #patch #release

Coming QoL Changes and Improvements
01 Aug | 10:32 am

As we’ve alluded to in recent posts, the recent release of Old Acquaintances has set the creative part of the team into action on our next DLC, but what have our programmers, UI, and quality assurance people been up to?

Why, improving the game, of course. This is why we’re happy to present some impactful quality of life (QoL) changes that will help make your Vagrus experience all the smoother.

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#2024 #qol #updates

Pivotal Decisions Poll — Part 1
25 Jul | 4:53 pm

As part of our ongoing efforts to elicit the best feedback, we’re focusing on you this week; we would like to know what pivotal decisions you made during our latest content releases. To this end, we would like you to answer a question.

Which Companion did you keep in Old Acquaintances?

Please visit Facebook to cast your vote.

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#2024 #poll #dlc

Lost Pilgrims "Old Acquaintances" Release Team Gathering
18 Jul | 10:00 am

To celebrate the release of Old Acquaintances in a somewhat different fashion than usual, the team gathered for a long-awaited session of boardgaming last week. And this, dear vagri, was no game of Monopoly – oh no! Instead, a struggle awaited us in the form of the game Eldritch Horror. And so everyone gathered, and we began learning the rules. This was the kind of team building we could all get behind. Sure enough, soon the pieces were in their places and it was time to cooperate; after all, we had an apocalypse of the Ancient Ones looking down the barrel at us!

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#2024 #team #boardgame #old #acquaintances

New Build Is Live - Patch v1.172 Codename: Victorious
12 Jul | 8:04 pm

Hey everyone,

This new patch brings with it one really important and big change and some other fixes we applied since our last update. The large change in question is the altering of how victory works in a campaign. Previously, you were able to win the game, then choose to continue playing. This caused a lot of consistency issues with Ending slides, as you were unable to check them later on and so even if something changed (like a major questline that has its own slide was completed) after the victory, players would miss them. And so from now on, once you retire as part of a victory, you will not be able to continue playing afterward. You can complete the victory condition and then play indefinitely until the time comes you decide to conclude the playthrough and then retire to experience the Endings. Of course, you can also save the game, retire to check the slides, and then load to play more.

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#2024 #dlc #projectupdate #patch #release

The Hotfix and Our DLCs
27 Jun | 10:00 am

Having deployed Old Acquaintances’ first hotfix, the team at Lost Pilgrims Studio has moved on to our next project: the regional DLC. The beginning of this process is iterative and requires intense coordination; it begins with the design phase, planning locations, and an overarching narrative. We need to understand what unique gameplay elements the DLC will bring to the table, which narrative beats we want to focus on, and finally, which characters or NPCs will drive that narrative.

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#2024 #dlc #teaser #hotfix

A New Build is OUT - Patch 1.170.0618W - Hotfix & Localization
21 Jun | 11:00 am

Hey everyone,

Hot on the heels of last week’s Old Acquaintances release, today we’re deploying a hotfix to ameliorate the issues that players have reported. We are happy to see that there were no big problems, and even happier with the great feedback we’ve received from the players currently enjoying the DLC.

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#2024 #patch #hotfix

Arenas Negras Menu Background with Old Acquaintances Release
20 Jun | 10:00 am

Old Acquaintances is now live! As part of the release, we have included a telling menu background, one which many vagri will be familiar with, especially those who have played the Pilgrims of the Wasteland scenario. The Black Sands and the distant ruins of Arx Mortis is, after all, where it all ended – and where it shall begin anew in the new DLC – for Sedarias.

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#2024 #projectupdate #dlc

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