Let’s keep it short and sweet: our new Old Acquaintances DLC is now available on Steam, GOG, and the Epic Games Store! It’s been a long time coming, and while we’ve enjoyed the ride, we can’t wait for you – the players – to sink your teeth into the stories of both Javek and Sedarias, the two new Companion characters included in this piece of content. We hope you’ll enjoy the expanded lore, characters, and hirelings on offer – all have been a pleasure to work on.
Stay tuned and conquer the wasteland!
Hey everyone,
Our original plan was to kick the year off with a neat content update (more about it here) in early February together with a host of fixes but the team crushed so many bugs in January – some of them critical – that we decided to release the update earlier. So here we are. We’ll follow this up soon with what we originally intended. Very soon, actually. As always, the majority of the bugs we have fixed were reported by our amazing community. We can’t thank you enough for helping us improve Vagrus, but we’ll try with additional content in the future.
Behold the captivating cityscape of exotic Kabur, the Jewel of the North. It is one of the most prominent locations in Sunfire and Moonshadow, the expansion of Vagrus that has gone live on Steam, GOG, and Epic. This alluring city lies in the northwestern part of the continent of Xeryn, nestled at the mouth of the valleys at the foot of the Brown Mountains. Kabur, in its colorful magnificence, is dotted with slender towers and shiny onion-shaped domes. Tarkians have laid its foundations even though it is located far away from Tark, and it has become a melting pot of cultures Imperials consider to be exotic. A Handjari Prince rules the metropolis in the name of the Emperor, trying to make a tidy profit in these difficult times of war and insurrection in the north.
Hello everyone,
Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow, featuring a vast new region to explore. As of now, it is available to the public on Steam, GOG, and Epic Games and it can be purchased as part of our Season Pass on Steam, GOG, and Epic., which includes two future DLCs. Check out the trailer here.
Hello everyone,
It’s been quite the year since we started developing Sunfire and Moonshadow, our first expansion. Those of you who’ve been following us know that it is introducing a new vast region to explore with a swathe of new settlements, new enemies to conquer, new stories to be a part of, a large cast of characters, and new quests to complete through which you can make your mark on the continent of Xeryn. That’s not all, however, as the Bronze Desert introduces a central conflict involving three new factions – the Ahari, the Chimera Legion, and the Handjari. The expansion features content approaching half the size of the core game.
The time has finally come to announce our upcoming expansion for Vagrus and go into a little detail about what we’ve been working on for the past seven months. It’s been a long, hard road, and while we’re slowly making our way to the finish line, we still have a great deal of testing to do, plus numerous final touches to iterate upon. It’s a terribly exciting time at Lost Pilgrims Studio, and it’s time to share at least some of it with those who made it possible: you, the players. The expansion’s store page is available for viewing and is ready to be wishlisted on Steam, GOG, and Epic.
Hello everyone,
Recently we have talked about how we are absolutely dedicated to bringing Vagrus – The Riven Realms to as many platforms as possible. Back in November, we posted an update about our game being published on the Humble Bundle storefront. Then, in January, we announced the game’s publishing on Green Man Gaming. With that, only one unconquered PC store remained – one of the largest – until this day. Today, it is our pleasure to announce that Vagrus is now published on Epic Games!
Following on from last week’s post about our overhaul of manual scouting, today we’re excited to delve a little deeper into our newest feature: Auto-scouting.
First off, let’s talk a little about our goals with these changes. We had been aware for some time that many players did not feel scouting was worth the investment, so when we set out to rework it, our approach was multi-pronged: we needed to provide changes to scouting in general that made it compelling and useful to engage with manually, while also offering a lower investment approach with some level of trade-off with the automated version.
With the Finndurarth miniatures tucked away in Collectors’ and Emperor’s Editions on their way to their new owners as I’m writing these lines, I thought it would be prudent of us to write a bit of a painting guide. Well, two painting guides, to be exact. The first one uses some relatively advanced techniques while the latter goes for a sharper, more “box-art” style. The guides were written with the assumption that they will be used by hobbyists, so the techniques are listed along with the paints we used but not explained in detail. Luckily, the internet is chock-full of all sorts of guides; you can even learn about beginner techniques fairly easily should you wish to paint your mini without previous experience.