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Project Update - All the Quality of Life Features (Teaser Video)
30 Jun | 10:00 am

After extensive development and testing, we are now almost ready to release several large quality of life improvements with our next build. These include Automarch, Quick Camp, daytime Hunting and Foraging, and Auto-acquire Supplies – all of which significantly impact general gameplay loops in Vagrus overall. For the sake of brevity, we have included links to posts that explain these features in more detail, though if you would prefer, you can simply watch the short video we have put together.

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Project Update - Hunting and Foraging Design and UI Changes
23 Jun | 10:00 am

Recently, we took the time to explain how we approach suggested changes and feature requests. We also went over our main priorities moving forward, and are excited to present some of those updates to you today. Having now made changes to movement in a general sense, our next goal was to tackle hunting and foraging, and consequently, we have made some significant alterations and additions that will be integrated into one of our upcoming builds.

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Project Update - Map Movement Update
16 Jun | 10:00 am

Hey everyone,

In our previous project update on feature requests, we hinted at improving map movement. Great news – we got the moves! And we are happy to share them with you as promised. However, please be advised that what we outlined below is subject to change as it is yet to be tested extensively.

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A New Build is OUT - Patch 1.1.15 - Codename: Notas et effectus
02 Jun | 5:00 pm

Hey everyone,

As usual, we’ve been working on fixing issues and adding new features as well as improvements. The most significant additions include our new name generator, along with the custom journal and chart notes features. As for improvements, besides smaller optimizations across various parts of the game, we have made the Companion Combat AI significantly faster while the initial loading time has been shortened as well.

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Project Update – Upcoming Changes Part IV: Quality of Life Improvements
20 May | 10:00 am

Following last week’s implementation of both Initiative track improvements and key bindings, the team has been hard at work on additional quality of life improvements. We’ve listened closely to your feedback, and we’re pleased to announce two new upcoming features: custom chart notes and custom journal notes.

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Project Update - Upcoming Changes Part III
12 May | 10:00 am

In our previous project update, we discussed the changes of combat, as well as alterations we made to the Log and the Character Sheets. This week’s update covers modifications to the Initiative (INI) track that is receiving some much-needed polish.

Initiative Order Track - Before the Enhancements

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A New Build is OUT - Patch 1.1.00 - Codename: Voracious
05 May | 8:00 pm

Hey everyone,

The new update is here, and with it comes a free DLC Companion! Note that all the features and changes are automatically accessed via the update, while the Undead chef Vorax is available by downloading the new DLC for free. Now let’s see in a bit more detail what each of these additions bring. As ever, you can find the detailed patch notes at the end of the page.

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A New Build is OUT - Patch 1.0.50 - Codename: Prepared
13 Apr | 10:00 am

Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

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Project Update - Upcoming Changes Part II.
07 Apr | 10:00 am

In Part I., we discussed upcoming changes that are not combat-related for the most part, so in this one we'll focus on updates to combat, as well as changes we've made to the Log.

Game Log Changes

We've felt for a while now that despite providing important information, the game log is not as informative as we would like it to be. And so we took our tools to it to give it a nice facelift and rework.

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Project Update - Upcoming Changes Part I.
25 Mar | 12:00 am

With March well underway, we are finally stepping out of the bug-fixing phase of the development of Vagrus. Of course, there are still a number of glitches and issues left (both smaller and more serious ones) but at least the improvements that we began designing and implementing in January are starting to bear fruit.

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