
Hey everyone,
This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.
Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!
This lengthy quest ties up loose ends regarding the hostile scavenger gangs in Varnurud after certain decisive decisions. It is by no means a simple undertaking, and you’ll need to face some of the toughest warriors and lunatics the scavenger gangs can deploy – repeatedly! SPOILER ALERT! Completing it makes the region a bit safer (though it still remains one of the most perilous areas in game). You can access it after completing the quest “All the Way Down”.
Some locations in Varnurud also changed a bit. Chief of these is the appearance of the Ancients’ Causeway in the northern section, which is now a Point of Interest you can visit, with repeatable Exploration Encounters in tow. That’s not all, however, as the ancient monoliths might end up being the site for a certain new quest stage.

Smoke and ash have always been part of the environment of the volcanic plateaus and valleys of Varnurud (and the rest of the Mountains of Fire). To represent this, we are now adding a proper Fog of War feature to the mountainous area. It is perfect to represent the different scope of the mountains and the lack of visibility – a stark contrast to the mostly open wastelands of the vanilla game. This has been in the works for a while, and we hope you appreciate the added immersion.

And now, it’s time to get to our Patch Notes for 1.260!
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.
New Content
New and Improved Features
Bug Fixes
As ever, more is coming, so stay tuned and conquer the wasteland!
- The Lost Pilgrims Team
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