NEWS
The Gangs of Varnurud and Update 1.260
27 Nov | 2:00 pm

Hey everyone,

This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.

Shoutout to Trese Brothers on Cyber Knights: Flashpoint

Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!

The Gangs of Varnurud

This lengthy quest ties up loose ends regarding the hostile scavenger gangs in Varnurud after certain decisive decisions. It is by no means a simple undertaking, and you’ll need to face some of the toughest warriors and lunatics the scavenger gangs can deploy – repeatedly! SPOILER ALERT! Completing it makes the region a bit safer (though it still remains one of the most perilous areas in game). You can access it after completing the quest “All the Way Down”.

Some locations in Varnurud also changed a bit. Chief of these is the appearance of the Ancients’ Causeway in the northern section, which is now a Point of Interest you can visit, with repeatable Exploration Encounters in tow. That’s not all, however, as the ancient monoliths might end up being the site for a certain new quest stage.

Fog of War

Smoke and ash have always been part of the environment of the volcanic plateaus and valleys of Varnurud (and the rest of the Mountains of Fire). To represent this, we are now adding a proper Fog of War feature to the mountainous area. It is perfect to represent the different scope of the mountains and the lack of visibility – a stark contrast to the mostly open wastelands of the vanilla game. This has been in the works for a while, and we hope you appreciate the added immersion.

And now, it’s time to get to our Patch Notes for 1.260!

Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.

Patch 1.260 – The Gangs of Varnurud

New Content

  • “The Gangs of Varnurud” questline was added. It is a difficult set of challenges you can attain after the Ember Mines are conquered and conclude the fate of the lunatics that prowl Varnurud.
  • Ancients’ Causeway has changed to a Point of Interest with its own Story Pane and Exploration Encounter
  • Scavenger gangs received a few new improvement texts (choices that react to certain quest or world states)

New and Improved Features

  • Fog of War was added to Varnurud
  • Ancestor Spirits (summoned by Orc Spirit Shamans or encountered in the wild) now deal magical damage as intended
  • Various smaller Exploration Encounter tweaks
  • Re-formatted several Gear effect properties for better tooltip texts
  • Comitati can now only equip one set of backpacks at a time
  • Comitati can now only equip one dowsing item at a time
  • Hauling Litters can no longer be assigned to the Tools Equipment slot, but can now be slotted into the Cargo Equipment slot (alongside Miscellaneous, as before)
  • Applied various improvements to Crew tooltips (for example, added Cargo capacity to Fighters and Scouts, and removed tooltips from Beasts when they are not available)

Bug Fixes

  • Fixed an issue that caused a crash to desktop related to certain Journal actions
  • Missing images in the Glossary are fixed (again!)
  • Fixed the issue that caused Passenger-triggered messages to get stuck during the descent to Scrapheap (from Varnurud)
  • A rare soft-lock on the camp screen was fixed
  • Fixed the issue with retaliate-type combat Skills that prevented their triggering due to a lack of POW
  • Removed summoned Obstacles that (hilariously?) got stuck as stowaways in certain comitati
  • Fixed various Event soft-locks and text issues

As ever, more is coming, so stay tuned and conquer the wasteland!

- The Lost Pilgrims Team

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