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A New Build is OUT - Patch 1.0.20 - Codename: Guilder
23 Feb | 12:00 pm

Hey everyone,

we have a new patch for Vagrus, which is incidentally the first to add sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds, something that has been lacking compared to other factions. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes.

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#projectupdate #patch #update

The Art of Vagrus - The Riven Realms
10 Feb | 10:00 am

The artbook of Vagrus is finally here (well, technically it is also on its way to everyone who ordered it) and holding it in our hands is indeed fantastic.

Admittedly, putting the book together was quite rough. Some of us thought that pulling it together from already existing artwork and writing texts around the art is going to take a couple of weeks. Turns out, compiling and writing something this big for physical publishing takes a handful of months, more like. All this in spite of doing a sort of a dry run previously with the smaller (A5) art booklet that went into the Collectors' Editions, albeit that had no texts accompanying the images. 

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#art #artbook #2022

Project Update - Emperor's Edition (In)Boxing
28 Dec | 10:00 am

We talked about the Collector's Edition of Vagrus in a previous post and now the time has come to reveal the Emperor's Edition! With all the elements that come in the box having arrived and being prepared for shipping, we can show them off, starting with one of the stars of the show: the Finndurarth miniature.

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#projectupdate #reward #emperor #2021

Project Update - What are we working on?
25 Nov | 10:00 am

Hey everyone,

the last few weeks have been slow. Most of our team is either on sick leave or vacation, while the rest of us have been trying to finish tasks related to our physical Vagrus products or were busy formulating plans for the future of Lost Pilgrims. Bear with us though, as we are getting closer to realizing these plans. For now, let us look at what we are working on in more detail.

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#projectupdate

Vagrus - The Riven Realms is OUT NOW!
05 Oct | 7:00 pm

And by Ahskul what a journey this has been so far. Speaking of which, there is a bit of a parallel here that could be drawn between caravans trudging across a barren, post-apocalyptic dark fantasy world and a tiny studio scrambling to deliver a huge open world game but we let's not go there on this fine day! :D

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#projectupdate #2021 #release #centurionedition

Project Update - Vagrus Merch Design Reveal
30 Sep | 10:00 am

We've reached a point in the design of the physical rewards of our crowdfunding campaign and related merchandise that we decided to reveal what these items will look like. This includes a cloth chart, two kinds of T-shirts, and the two physical editions (Collector's and Emperor's Editions - more on their contents in a future post).

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#projectupdate #merch

Location Artwork - The Twin Towers
07 Sep | 10:00 am

The Twin Towers are ancient fortifications guarding the main mountain pass of the Sepis Mountains, which has always been the border between the Province and the 'lands beyond'. One of the forts sits on the western, the other on the eastern slope of the pass, only a mile from each other. The keeps fell into disrepair due to relative peace ruling the Empire's middle regions for centuries on end. Only the eastern fort is maintained today yet it usually has a token garrison whose main task is to gather road tax from travelers. These days, however, you might find more activity there due to the closing of the Emperor's Road.

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New Trailer and Release Date Reveal
27 Aug | 11:00 pm

As we teased in our latest post, IGN has picked up our Official Release Date Trailer as an exclusive for the live show they hosted as part of Gamescom.

Watching our game trailer live on such a prestigious event was a blast, and now it is time to share it with all our players and followers!

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#projectupdate #video #release #date

A New Build is OUT - Patch 0.6.00 - Codename: Conquest and Dissonance
21 May | 5:00 pm

Hey Folks,

it's been a long time coming but finally Mercenary Tasks are live in the latest build. These not only add a ton of variation and replayability but also go a long way in softening up story content and allow the running of a combat oriented comitatus for players. Fair warning, though: just like none of the other income sources work by themselves, Mercenary Tasks do not either. Combine them with Trade Tasks, passengers, and stories, with an emphasis on whichever you prefer over the others.

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#projectupdate #patch

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances
12 May | 5:00 pm

Hey Folks,

we have been a bit busy. Sorry about that! Now we are coming back big time with a patch that is a culmination of all the changes we have made on the main game over the course of the last nine months.

COVID did not help matters for us but overall, we are happy with our progress thus far. Read more about how 2020 went for us in our blog post here: 2020 Year-End Summary.

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#projectupdate #patch #demo

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