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Location Artwork - The Twin Towers
07 Sep | 10:00 am

The Twin Towers are ancient fortifications guarding the main mountain pass of the Sepis Mountains, which has always been the border between the Province and the 'lands beyond'. One of the forts sits on the western, the other on the eastern slope of the pass, only a mile from each other. The keeps fell into disrepair due to relative peace ruling the Empire's middle regions for centuries on end. Only the eastern fort is maintained today yet it usually has a token garrison whose main task is to gather road tax from travelers. These days, however, you might find more activity there due to the closing of the Emperor's Road.

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New Trailer and Release Date Reveal
27 Aug | 11:00 pm

As we teased in our latest post, IGN has picked up our Official Release Date Trailer as an exclusive for the live show they hosted as part of Gamescom.

Watching our game trailer live on such a prestigious event was a blast, and now it is time to share it with all our players and followers!

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#projectupdate #video #release #date

A New Build is OUT - Patch 0.6.00 - Codename: Conquest and Dissonance
21 May | 5:00 pm

Hey Folks,

it's been a long time coming but finally Mercenary Tasks are live in the latest build. These not only add a ton of variation and replayability but also go a long way in softening up story content and allow the running of a combat oriented comitatus for players. Fair warning, though: just like none of the other income sources work by themselves, Mercenary Tasks do not either. Combine them with Trade Tasks, passengers, and stories, with an emphasis on whichever you prefer over the others.

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#projectupdate #patch

A New Demo Build is OUT - Patch 0.5.31. - Codename: Second Chances
12 May | 5:00 pm

Hey Folks,

we have been a bit busy. Sorry about that! Now we are coming back big time with a patch that is a culmination of all the changes we have made on the main game over the course of the last nine months.

COVID did not help matters for us but overall, we are happy with our progress thus far. Read more about how 2020 went for us in our blog post here: 2020 Year-End Summary.

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#projectupdate #patch #demo

Project Update - The Smolderbone Region
22 Apr | 10:00 am

The latest content update (Patch 0.5.30 Codename: Brimstone and Bones) brings with it a spacious region to explore, the most prominent part of which are the Smolderbone Flats. Players who took the 'Pilgrims of the Wasteland' standalone story for a spin surely recognize this place, as it was an important location in that story. And yet you will find that much has changed since your last visit, with 10 years passing, allegiances shifting, and new threats rising.

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#projectupdate #region

Location Artwork - Tahrar Barak
20 Apr | 10:00 am

Tahrar Barak, or the "Grim Plains", is a volcanic highlands region surrounding the Molten Tongue. To the west, it reaches the Molten Kingdom of Dvendar Tharr, while to the east, west, and north it gives way to the less jagged  but still excruciatingly hot Searing Plains. Clefts in the slag and hard earthen crust run dozens of miles in all directions, creating a hard-to-navigate spiderweb of ravines that most travelers shun.

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#art #location

A New Build is OUT - Patch 0.5.30. - Codename: Brimstone and Bones
12 Apr | 10:00 am

Hey Folks,

the time has come to revisit the region that featured in Pilgrims of the Wasteland, the tutorial/prelude of Vagrus. We opened up that very zone for the open-world campaign, albeit we are 10 years in the future compared to that prologue story, so expect some changes. There was a bit of a switcheroo involving several patches in the works and eventually the choice fell onto pushing this out in part to fix a game-breaking bug from the previous patch. For this reason, expect a smaller update in the near future that irons out a few things regarding the currently added content, although we might end up merging that with Mercenary Tasks, the next larger addition.

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#projectupdate #patch

Location Artwork - Ash
06 Apr | 10:00 am

'If they catch you, they will kill you this time. Or worse, sell you to the slavers of Ash.'

- Ecra to fellow household slave Fabo, upon hearing his plan of escape

As many Imperial citizens would tell you, Ash is truly the ass-end of the Empire, even though there are more remote or less inhabited regions out there over terra supra. And yet most agree that this border town is worse off than most others, or at least that it is among the most unpleasant places you can visit. Its location is rather unfortunate: the Wayward Ash that surrounds it is a desert of lifeless grey silt, tormented by ashen storms all too often. On the other hand, Ash has become the greatest slave market town north of the Sepis Mountains, in part because its surroundings discourage escape, and also because of its remoteness as well as closeness to regions loosely controlled by the Empire; regions where the slavers that converge here can gather their unfortunate inventory. And even though there are many more large slave markets in the Empire, none of them is considered as cruel and soulless as this one.

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#art #location

A New Build is OUT - Patch 0.5.29. - Codename: Perky
31 Mar | 4:00 pm

Hey Folks,

this next patch is a bit lean on content but that is because we are gearing up to the next one that has a huge new region with tons of adventures awaiting - and it is coming sooner than you think! That said, this current update contains a pile of new features and Quality of Life improvements that will hopefully make you happy - like a completely reworked Event UI, Test boosting that allows you to use Resourcefulness to improve chances in Events, additions to Chart markers that makes it easier to find things in the wasteland (but still keeps it a challenge most of the time), new Hirelings, combat Skill tweaks, and a lot more!

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#projectupdate #patch

Character Artwork - Tarkian Mercenary
23 Mar | 10:00 am

The province of Tark was formerly a sovereign country conquered and assimilated into the Empire. It has always been a region of vast deserts and arid mountains. Its people are a hardy folk who were already adapted to a life in barren lands, which allowed them to easily adapt to the many new deserts on the continent after the Calamity. Thus, a lot of them are natural explorers and traders - but quite a lot of them are mercenaries.

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#art #enemy #tarkian

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