It’s been a while since we posted an update on the release of Sunfire and Moonshadow, and given our previous announcement in May on aiming to release the expansion in Q3 2023, it’s only fair that we share a project update.
In the last few months, the whole team has been hard at work to set up and fill the huge new region we picked for our upcoming DLC that slowly grew into an Expansion. It’s been a daunting task given the size of the Bronze Desert and our goal to keep the standards we set in the main game regarding engaging storytelling and activities. We wanted to pick a region that was not tied up by existing in-world historical events too much, so we can be more free of those constraints when designing new storylines but that freedom also meant that there were more things to expand upon and work out the finer details of – locations, NPCs, dynamics, and storylines. Overall, it has taken a lot longer to create all the content we set out to but we are finally getting there.
The Forest of Shadows is a vast expanse of tangled trees that extends across the western side of the Penumbral Plains, covering the feet of the abandoned mountain range that rises high and stands mighty over the benighted lands. Many theorize that this woodland and the Dead Forest were once united; a tale the proof of which is lost to the annals of time. Old stories circulate about the Forest of Shadows enduring the wrath of the Calamity and its fallout, only to succumb to the enigmatic arachnids that now plague its shadowy expanse. The creatures killed everything there and built their nest in the forest, covering it with their webs so thickly that not even light itself could penetrate them.
This week we’re excited to share one of the expansion’s most intriguing locales: the Fadhuldak Mountains. Part of the forlorn Brown Mountains spanning the western border of the Bronze Desert, the peaks, valleys, and ranges that make up these mountains are home to beastly denizens mostly, although allegedly there are some wayward people prowling these lands, too.
It’s not every week we have a chance to share something many might find out of place in the Riven Realms, but today is one such day. On that note, let’s cut right to the chase: we’re here to show you a beautiful jungle from one of our newest artists, and boy, we’re pretty stoked about it.
A beautiful place to go bird watching or have a nice picnic with your comes! Perhaps you could pick some berries, relax in the shade, or make friends with the wildlife. Or, it could be that beneath the veneer of colorful lushness lurks something darker, deep in the recesses of the thicket. As always, you shall have to find out for yourself; all in good time, naturally.
Good news, everyone: Vagrus – the Riven Realms has finally gained verified status on Steam Deck! It’s been a long haul, but we have finally reached our goal. We were originally able to attain the simple playable badge, and then, through continuous testing and grit among certain team members, we created and released a build last week that Valve was able to test and approve for verified status. We’d like to express our gratitude to you, the players, without whom we might not have made it this far. The game is already live on Steam Deck, but if you are familiar with it, you may now notice the presence of a new, shiny verified badge. Naturally, we recommend you give it a go!
Wazirhai, an oasis deep in the Bronze Desert, has been neglected and overlooked for a long time – until the Ratharnak Alliance has boldly purchased its exploitation rights. Soon, a fortified encampment was set up so that the agents of the Trading House could easily access the oil reserves under the lakes only to find that no such pockets existed. Slightly disheartened, the Ratharnak decided to stay nevertheless and build up a different sort of operation in this land so far from their beloved Dragonlands.
Hey everyone,
In this next installment of our little devlog series focused on the upcoming expansion Sunfire and Moonshadow, we are taking a look at the three new factions that your vagri will be able to ingratiate themselves with, earning their respect and a slew of rewards, of course.
Note that this post contains mild spoilers, so if you wish to wade into the expansion completely blind, perhaps postpone reading this until you have done so.
It’s been a while since all of us had the chance to meet up for a nice night out together, kick back, relax, and socialize. Thus, we decided to take the chance and use the positive reception of our upcoming expansion as a reason to celebrate.
We at Lost Pilgrims have developed a tradition of team building wherein we knock back some drinks at one of Budapest’s geeky dive bars – Barcraft II, found in the heart of the city near Nyugati railway station. This is arguably much more conducive to bonding over than dull seminars and scavenger hunts.
Hey everyone,
With the announcement of Vagrus’s first expansion behind us, we thought that it’d be a good idea to create a short series of devlogs about certain frequently appearing topics regarding Sunfire and Moonshadow. The first of these – the one you’re reading – is about the region itself and its boundaries, with some lore tidbits sprinkled in. So, let’s get to it!
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.