Hello everyone,
While the expansion is getting very close to the finish line, we've been busy making some quality-of-life improvements to enhance your gameplay experience in all of Vagrus. In this article, we wanted to provide detailed information on these updates, so here's a quick rundown of what's new and improved:
Following last week’s implementation of both Initiative track improvements and key bindings, the team has been hard at work on additional quality of life improvements. We’ve listened closely to your feedback, and we’re pleased to announce two new upcoming features: custom chart notes and custom journal notes.
There are a large number of settlements (cities, towns, villages, outposts, encampments) that you can visit in Vagrus, all of them unique locations even though they share some characteristics and features. For a long while now, we have planned a rework for the original UI - as we usually do with all UI elements, really.
The most recent patch (Codename: Perky) brought with it a major Event UI overhaul but we did want to mention all the other Quality of Life improvements we managed to squeeze into the update, too. So, let's jump in and see what changed!
Comitatus UI
The long awaited rework of the in-game Events' UI is finally here! It brings a number of visual, gameplay, and QOL improvements, so let's have a quick rundown on what these are.
Choice Boxes
There is a frame around each choice now, and the whole box thus created is clickable while also providing visual feedback when hovered over, too. These choice boxes help differentiate the various choices better and contain everything you need to make the choice.