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New Vagrus Prologue build (0.1.5) is available on GameJolt and Itchio
12 Jan | 12:00 pm

Interested in what's new? 
You can find it on GameJolt or Itchio, or below.

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#newbuild #prologue #gamejolt #itchio #gameportal

Happy Holidays!
23 Dec | 10:00 am

Gosh, what a year! Working on Vagrus has been super busy but very rewarding - in no small thanks to people like you, dear followers, whose contributions and feedback made a lot of things possible for us here at Lost Pilgrims. So let me thank you for everything and wish you very happy holidays on behalf of the whole team! Have fun, hang out with family and friends, and check out the Prologue of Vagrus!

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#2018 #art #followers #team

Companion Combat Improvements
22 Nov | 10:00 am


During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got:

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#2018 #companioncombat #ingamefootage #prealpha #video

We Want You! - For Testing
18 Nov | 10:00 am

The TIME is approaching! We are opening up our Prologue Alpha testing soon, folks!

   - So I can just apply & play the demo before everyone?
   - Well, you get to see the game early but you actually have to test & report bugs. 
   - OK! When?
   - When we get to 1k+ followers on Game Jolt. So go and share this!

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#prealpha #prologue #testing #2018 #gamejolt #itchio #rpgwatch

Project update - October 2018
30 Oct | 10:00 am

We posted our last update only six weeks ago but as we have just reached two important milestones, it felt pertinent to share it with you all.

1) We've passed our 1 year anniversary working on the game! We have been pushing so hard in recent weeks that we forgot to take notice - let alone celebrate. So that is something we will have to make up for later this week. :)

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#2018 #anniversary #prealpha #projectupdate #testing

Companion Combat Revamp
11 Oct | 10:00 am

Hey everyone, let's talk combat. So based on the initial feedback and testing of the Companion combat, we have decided to revamp quite a lot of it. The process is still not fully complete, but you can already see the improvement on the images in the post.

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#2018 #character #companioncombat #projectupdate #userinterface

Project Update - September 2018
13 Sep | 10:00 am

Time for another project update! Seventy-seven days have passed by and even though it was summer - supposedly calmer times - it felt pretty frantic. In the good sense.

A huge Thank You! and wishing all the best to Marci

As your might remember, our previous post started with the news of Marci joining the team to complete his summer internship with us for his degree in software development. Marci has been instrumental to the progress we made on the Codex & Journal functionality and UI, as well as to catching up on our design documents. Now that he has returned to his studies, we wish him all the very best for his goal of finishing his Bachelor's degree. We're pleased to see that he is on the right track to become a great game developer!

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#2018 #code #companioncombat #projectupdate #team

Our itch.io Page Going Live!
21 Jul | 10:00 am

Vagrus Itch.io page

In our crusade to get Vagrus to the players who would play it we are constantly looking for new opportunities. Game portals, of course, offer a good chance to present the game to as many as possible, so it was only a matter of time that we reached out to some.

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#2018 #earlyaccess #itch #io #lostpilgrims #vagrus

Project Update - April 2018
21 Apr | 6:44 pm

Some time ago we promised to invite you all to a virtual tour of our office, so without further ado, here goes:

First stop - Budapest, 13th district

Our office is located in an edifice built in the socialist era but kept in fairly good condition compared to how others fared. Back in the day when programming meant punched cards, the whole building housed a prominent company developing 'software' on those.

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#lostpilgrims #office #projectupdate #team #tools

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