Good news, everyone: Vagrus – the Riven Realms has finally gained verified status on Steam Deck! It’s been a long haul, but we have finally reached our goal. We were originally able to attain the simple playable badge, and then, through continuous testing and grit among certain team members, we created and released a build last week that Valve was able to test and approve for verified status. We’d like to express our gratitude to you, the players, without whom we might not have made it this far. The game is already live on Steam Deck, but if you are familiar with it, you may now notice the presence of a new, shiny verified badge. Naturally, we recommend you give it a go!
The time has finally come to announce our upcoming expansion for Vagrus and go into a little detail about what we’ve been working on for the past seven months. It’s been a long, hard road, and while we’re slowly making our way to the finish line, we still have a great deal of testing to do, plus numerous final touches to iterate upon. It’s a terribly exciting time at Lost Pilgrims Studio, and it’s time to share at least some of it with those who made it possible: you, the players. The expansion’s store page is available for viewing and is ready to be wishlisted on Steam, GOG, and Epic.
Hello everyone,
A big event took place in our neck of the woods on 24th February: the Budapest Game Dev Day Academy, which is the largest conference for game developers in Hungary. Over 20 dev teams and studios showed up at the event, which also featured more than 30 presentations and panel discussions. The last Game Dev Day was held in 2020, and it was amazing to take part in one now, after three long years.
Great news, vagri: after testing our new content as much as possible, we can now put down a release date for what will be our second free DLC – Seekers of Knowledge. That’s right; mark your calendars, because Seekers of Knowledge will be dropping on the 22nd of September.
With this DLC we are aiming to enrich the already vast playable realm and to further add to the victory paths already available to players. The DLC itself unlocks a variety of extensive questlines and introduces the Sunken Tower; a massive new dungeon and the focal point of the release’s new, unique stories.
Our team at Lost Pilgrims Studio is delighted to announce that we have been chosen for an ongoing event this week, which aims to showcase some of the smallest studios and their indie games. Called the Tiny Teams Festival, the event is run by Yogscast and will be covered online through both Twitch and YouTube. Several streamers who are involved in the event have requested keys to play Vagrus – The Riven Realms and naturally, we’re happy to comply. You can check out those streamers below:
After extensive development and testing, we are now almost ready to release several large quality of life improvements with our next build. These include Automarch, Quick Camp, daytime Hunting and Foraging, and Auto-acquire Supplies – all of which significantly impact general gameplay loops in Vagrus overall. For the sake of brevity, we have included links to posts that explain these features in more detail, though if you would prefer, you can simply watch the short video we have put together.
Following last week’s implementation of both Initiative track improvements and key bindings, the team has been hard at work on additional quality of life improvements. We’ve listened closely to your feedback, and we’re pleased to announce two new upcoming features: custom chart notes and custom journal notes.
This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!
Revamped User Interface and Extended Campaign Map
Hey everyone,
first of all, Happy New Year. We made it to 2021 at last.
It's been a while since we posted a devlog entry and we figured that this would be a great time to do so. Today's topic, Dynamic pricing, has been on our minds for a long-long time, and finally, we've decided to pull the trigger on implementing it. To provide a little background on why we need it, let's review what happens in the current build of the game when you go trading.
One of the most requested additions by our Early Access players has been Companion progression for a while now, and it's no surprise. Being a party-based RPG at its heart, Vagrus has a roster of unique Companions that are your most trusty lieutenants with their own backstories, skills, and personalities. It is only natural that they can become stronger with time and effort - and we have naturally designed this progression system in the beginning, but we held off on adding it because there were a lot of specifics to work out and the EA experience functioned fairly well without it.