
This week we’re keen to discuss one of the newest and most exciting features we’re adding to the upcoming expansion of Vagrus: Exploration Encounters.
While it would not be entirely truthful to say that the game’s development has always followed a carefully curated path, it is not exaggeration to mention that our imaginations have run boundless thanks to that, leading to a myriad of ideas and, occasionally, feature creep. We have, however, always felt that more Events to cover simpler matters – mining salt, random encounters, or procuring scrap, for example – would have a place in the game, even if their creation may not be the best use of our writers’ time.


As ever, more is coming, so stay tuned, and conquer the wasteland!


Last week marked the third occasion that the annual Turn-based Thursday Fest showcased some of the best turn-based indie-games on the market. There were hundreds of participating RPGs, sims, grand strategy games, deckbuilders, 4X games, roguelikes, puzzlers, city builders, and much, much more to choose from. This year it was even bigger and more spectacular than the previous years, presenting well-known games such as Baldur’s Gate 3, showing that turn-based games are still very much “in”.


Hey everyone,
While work on the upcoming DLC (or rather, expansion: At the Heart of Ruin) is ongoing, the team at Lost Pilgrims is also busy fixing bugs and adding performance improvements. This patch includes several of both, with some added love to controller support. We’ve also thoroughly optimized our asset handling, freeing up a whopping 1.5 Gigabytes of hard drive space.

Excitement builds steadily as Vagrus's console release draws closer, and at the studio, the mood is elated. We cannot wait to introduce the game to an entirely new segment of the player base, which, according to the feedback we’ve received thus far, can hardly wait for the release. Thus, as we march onward to the 31st of March release date (for Xbox, Nintendo Switch, PS4, and PS5), we thought it’d be fitting to share some of the features that we think make the game play well on consoles. It’s certainly not your typical console release, though, if not for anything else, then for the mix of genres that is Vagrus.


When we released Vagrus in October 2021, we could not have imagined that so many would be enthralled by the world of the Riven Realms. Naturally, we have been busy trying to get the game to as many people as possible, but the sheer complexity of the game left us skeptical of the viability of a release on consoles. However, those days are long behind us, and now we are thrilled to announce that Vagrus will be coming to consoles on the 31st of March, 2025 – specifically, to Playstation, Nintendo Switch, and Xbox.


This week’s update addresses several issues, removes the much criticized Chinese and Japanese machine translations and features some Quality of Life optimizations. Alongside this, we are continuing to work hard on our coming DLC, and will endeavor to share more about it as we progress.
Important Note: Considering the extent of the improvements, there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuilt reporting tool (F1 button), forums, and our Discord server.


This week we’d like to broach a matter for the sake of transparency. Reality in the context of global gaming industry trends has set in, and the result is hard times for everyone. We are no exception and, since we have an insatiable desire for creating quality DLCs, this has left us in a rather precarious situation.


Hey everyone,
So Steam has updated its policies related to games sold on the platform, eliminating direct links from one page to another. This means that our main Vagrus page can no longer link to our Demo (Prologue) and vice versa. Before this was the case, we had our Demo (Prologue) set up as a different application, whereas now we must enable the Demo (Prologue) store page beneath the main game.


