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A New Build is OUT - Patch 1.170.0618W - Hotfix & Localization
21 Jun | 11:00 am

Hey everyone,

Hot on the heels of last week’s Old Acquaintances release, today we’re deploying a hotfix to ameliorate the issues that players have reported. We are happy to see that there were no big problems, and even happier with the great feedback we’ve received from the players currently enjoying the DLC.

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#2024 #patch #hotfix

New Build Is Live - Patch v1.170
12 Jun | 7:00 pm

New Content

  • The DLC ‘Old Acquaintances’ will now be unlocked to all its owners. It includes two Companions for the main campaign – Javek and Sedarias – with fully-fledged storylines including new enemies and rewards, their own Skills, Prowess progression, as well as four new Hirelings available at the Freelancers’ Guild in Tor’Zag’s Shelter, Deven, Avernum, Larnak, and (for owners of ‘Sunfire and Moonshadow’) the Onyx Outpost.

User Interface Improvements

  • Clarified the visual guidance of Evading, including when you Evade to a position occupied by another character.
  • Clarified the visual guidance of Javek’s Hypnotize Skill.
  • We streamlined tooltip behavior while using a controller based on feedback and expanded their functionality.
  • Changed the Move Skill in Companion Combat, giving it better feedback and a more streamlined usage.

Bug Fixes

  • Steam cloud saves are now working and can store up to 200mb of save files.
  • Tutorial windows no longer appear minimized under any circumstances.
  • Owned DLCs will now always show up properly under ‘Extras’ in Vagrus games in GOG and Epic Games Store libraries.
  • Event choices with an Achievement dependency now show the proper icon (chalice).
  • When using a controller, the Chart tutorial no longer scrolls the same way as the Chart is zoomed in and out.
  • Fixed a rare issue occurring on GOG and the Epic Games Store, causing players to be unable to select the Knowledge Ambition upon vagrus creation when owning the Vorax Free-LC.
  • You can no longer turn back in the initial parts of Pilgrims of the Wasteland when using a controller.
  • Fixed an issue caused by owning more than 10.000 Bross upon loading a game.
  • Fixed an issue that caused the game to freeze in Companion Combat when Suppressing Shot would trigger an Evade.

Stay tuned and conquer the wasteland!

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#2024 #dlc #projectupdate #patch #release

New Build Is OUT - Patch: 1.166 Codename: Dissonant
23 May | 2:00 pm

Hey everyone,

This time, we come to you with a huge package of changes to the game. The first order of business:

The Prologue (Demo)

This scenario offers players a fixed timeframe within which they can play Vagrus without purchasing the game. Since its release in May of 2023, we’ve been eyeballing it for quite some time, and have finally overhauled it with many of the quality of life improvements the main game has seen. See our Steam post here for more information.

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#2024 #projectupdate #patch #release

New Build Is Live - Patch v1.165 - Codename: Shore Up
08 May | 5:00 pm

Hey everyone,

We haven’t released a new build since way back in February, so we have got a slew of changes to discuss. While the changes are wide-ranging and significant, we’ve broken down each batch into easily digestible sections, the first of which is the Outpost and its coming update. For those of you looking for an abridged breakdown of what we’ve been working on you may simply scroll down to the patch notes.

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#2024 #projectupdate #patch

Project Update – Outpost Changes
25 Apr | 10:00 am

The Outpost feature has been on our minds for a long time but with all the other pressing matters – namely, our new DLC and the related coding –, it kept getting pushed down our priority list. In the end, however, we were able to dedicate a week to making improvements, focusing on adding clarity and showing more information to players. Please note that these changes are actively being worked on and will first come to the Steam Public Beta branch. Later, after being thoroughly playtested, they will go live on the default branches on all platforms.

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#2024 #projectupdate #ui

Project Update – Zoli
21 Mar | 10:00 am

This week we’re continuing in the same vein, bringing you another project update that this time relates to our latest hire, polymath and computer science major Zoli, who joined us in September 2023 in the role of Quality Assurance Tester. Zoli is a systematic thinker, problem-solver, and gamer with a well of knowledge regarding all manner of things game dev (such as code or design). When asked, he was adamant about describing himself as “a novice wizard surrounded by talented sorcerers”, and as someone who’s worked alongside him, I can testify that he is all this and more. Under the “more” category we pencil in things like “90’s gamer”, “child chess prodigy”, “math enthusiast” (yes, apparently that’s a thing), and perhaps in stark contrast, a man who loves the outdoors: he’s run more than 500km this year already, which includes a marathon in Athens! Below is a snap of the man himself in his element.

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#2024 #projectupdate #team

Year End Post 2023
30 Dec | 10:00 am

Fellow vagri,

2023 is coming to its inevitable end, we are closing the books on this year’s adventures as well. After having published Sunfire and Moonshadow, our very first expansion, and having received a ton of positive feedback, we are eagerly looking forward to the new year with new plans for Vagrus, including features, content, stories, and more! We hope you’ll accompany us for the journey.

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#2023 #team #holidays

Outpost UI Revamp: the Warehouse and the Statio
18 May | 10:00 am

This week we’re excited to talk about updates that will be coming to a new build of Vagrus in the not-too-distant future, a feature that will make things easier for all vagri and their comitati – the addition of a bespoke interface to the Outpost mechanic. This has two components: the first is the warehouse, which allows players to store goods and equipment at the Outpost. The second is the statio, which lets vagri accommodate crew, mounts, and beasts of burden. Before we delve into the details, however, let’s take a trip down memory lane for some additional context.

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#2023 #projectupdate #outpost

We Had a Visitor
20 Apr | 10:00 am

Big news: we had a visitor!

Last week, we had the pleasure of meeting PeterJ, one of our long-time players. If you are present on our Discord server, you might know him – he’s quite active there whenever new builds are published for the game. Apart from family, friends – and of course participants at cons – he is the first living, breathing individual we've met in person who knows and plays Vagrus. Ever since our Fig campaign back in 2019, he has played around a whopping 1,000 hours! Very impressive if you ask us, and we are absolutely honored by his dedication. We are also grateful for his continued assistance with providing invaluable feedback on preview builds in particular.

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#2023 #visitor #team

Vagrus
05 Oct | 10:00 am

Today we celebrate the 1-year anniversary of the full release of Vagrus – The Riven Realms. We are happy to have reached this point, and perhaps most importantly, we couldn’t have done it without the help of our backers, supporters, and players along the way. So here’s to you, vagri, for all your encouragement, assistance, feedback, and goodwill! In this post, we’ll be taking a little bit of a trip down memory lane, from the beginning and creation of the game to its release exactly one year ago. We’ll finish up with a small glimpse into the future of Vagrus and what players can expect moving forward.

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#2022 #anniversary #dlc #projectupdate

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