
Vagrus is 5 years old! Over the past week, we’ve been looking back at the places, faces, and sounds of the Riven Realms, while asking you to share your own favorites. Thank you for joining the conversation and sharing the memories that made Vagrus special for you. Now we have asked our team about their favorite memories from the past five years. We are also coming with gifts, and besides the Anniversary Edition and the in-game banners, we’re also celebrating with a GIVEAWAY, where 5+5 lucky winners can choose a Vagrus key for their preferred platform.


The “Time of the Oldening” is almost upon us, as Vagrus turns to the respectable age of 5 years on the 5th October! The anniversary celebrations bring a new improvement patch, including a couple of small gifts for all our players. The name of the game’s base edition is changing to Anniversary Edition on Steam to reflect half a decade of improvements and free content – a better, improved Vagrus. In addition, in this article we’d also like to shout out one of our fellow developers and their cool new game, Retro Space.


Hey everyone,
Last week, we shared our Patreon Revamp Survey, and many of you have already taken the time to participate. Thank you so much!
The response has been incredibly encouraging. Most respondents have been with us since Early Access or the full release, and we’re seeing a strong interest in lore deep dives and concept art, as well as development updates, opportunities for minor involvement in content creation, merchandise, and TTRPG content.


For years, the Lost Pilgrims community has supported us in many different ways — by playing Vagrus, sharing their experiences with others, joining the conversation, and, for some of you, supporting us directly through Patreon.
We’re currently taking a fresh look at our Patreon and wondering what, if anything, we could do to make it more interesting and valuable to our community. And this is where we’d love your input. We’ve put together a short survey to better understand what people would actually want from a Lost Pilgrims Patreon. We’re interested in hearing from current supporters, former patrons, people who have considered joining, and people who have never used our Patreon at all.


Vagri,
We're happy to announce that the “Expedition” story’s final chapter is now available on Xbox and PlayStation, bringing the conclusion of the major storyline to players on every platform. Additionally, the patch also brings a huge localization update on PC and consoles.


After a road that was almost as long and arduous as that of Kharandar and his merry band of explorers, we have finally reached our destination: the closing chapter of the Expedition storyline is now available to all owners of At the Heart of Ruin! The free content is accompanied by a slew of performance improvements and tweaks, which we believe, improve the games significantly.


We are pleased to announce that, starting today, our Cultured Supporter Pack is available on Nintendo!
The Cultured Supporter Pack, as well as the Ruinous Supporter Pack, help the ongoing development of Vagrus and our studio, and include a cosmetic set for every Companion as a thank-you. Its theme was chosen by Vagrus players and features a diverse range of attires that reflect various cultures of Xeryn, the continent where the game is set. The contents of the supporter pack are the following cosmetics:


One year ago to the day we shared an article about the Conflagration Village, a place we hoped you would never have to visit in game: the dwelling the Cleansing Conflagration – a gang of pyromaniacal, murderous scavengers – call home. Though it may not look much at first glance, it is a place of terror, sacrifice, and depravity, where there are artifacts and effigies aplenty to remind you of what cruelty goes on there.


Vagri! We released a bunch of fixes for the last update (Expedition Part 3) yesterday, and now we are following up with the list of changes. There is a fair amount of stuff here, many of which were quite nasty, or at the very least, persistent, so we’re glad to have hunted them down. We hope this batch will make the experience much better.


In the video game industry of the last decade or so, it has become increasingly common and appealing to talk about involving players in developer decision making, though what this means exactly can vary greatly between projects. In this article, we’ll discuss some elements related to eliciting, handling, and incorporating player feedback in Vagrus, so if you are interested in how you all had an effect on this game, dive right in!
