
Hey everyone,
Today we are excited to release part one of our Expedition updates, Journey in the Dark, which picks up Kharandar and gang’s story where we left off in the expansion: the expedition is ready to set out from Dum Garok and they are sending you ahead. Or, down below, to be exact, as the journey in the story’s continuation will take players underground first. We’ll also talk about the upcoming supporter pack, a Nintendo giveaway, and get into the patch notes.


This week we wanted to confirm that the second cosmetic supporter pack for Vagrus is coming along nicely, and also provide a little peak into said progress. These supporter packs are ways to further aid the development of Vagrus and our studio in general, and they provide a cosmetic for every Companion in the game as a “thank you”.


We come to you this week with two pieces of media, especially for those interested in the heart behind Vagrus – our studio lead and producer Gábor Szutorisz, and our creative lead Gergely “Geri” Mácsai. Both were recently featured on the popular Hungarian gaming podcast Checkpoint, where they recorded their thoughts in Hungarian.


Like most years, 2025 has been a year of ups and downs, but certainly at Lost Pilgrims, it’s been a satisfying year full of releases and interactions with our community. We’re happy to put the year behind us and welcome 2026, but today we’re going to do a bit of a retrospective on the past 12 months or so. If that sounds like your bag, stick around. We’re going topic by topic, and there’s a lot to talk about!

We’re excited to announce that At the Heart of Ruin, the second expansion of Vagrus – The Riven Realms, is now available on Nintendo Switch!


We’re excited to finally reveal that At the Heart of Ruin will arrive on Nintendo Switch on December 22. It is the last platform to receive the expansion due to its longer approval process, but that extra time worked in everyone’s favor. Drawing on the wealth of feedback from players across all other platforms, we’ve been able to refine, tweak, and polish the experience even further.


In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.


This week we’re keen to discuss one of the newest and most exciting features we’re adding to the upcoming expansion of Vagrus: Exploration Encounters.
While it would not be entirely truthful to say that the game’s development has always followed a carefully curated path, it is not exaggeration to mention that our imaginations have run boundless thanks to that, leading to a myriad of ideas and, occasionally, feature creep. We have, however, always felt that more Events to cover simpler matters – mining salt, random encounters, or procuring scrap, for example – would have a place in the game, even if their creation may not be the best use of our writers’ time.

After over a year of development, the time has finally come to reveal the release date of our most ambitious DLC as of yet: At the Heart of Ruin will arrive on the 22nd of October! Alongside the expansion, our Ruinous Supporter Pack will also be up for grabs from the same day.


As the day’s heat settles over the deserts and arid wastelands of Xeryn, travel becomes even more treacherous. In Vagrus, several game systems represent or contextualize this – Vigor loss, Movement Point costs (that include difficulty from “climate”), and even Events that deal with the hardships or challenges presented by scorching weather. In our upcoming At the Heart of Ruin expansion, the heat will be turned up even more. The Mountains of Fire might not be beaten by the cruel sun all day due to the blanket of ash obscuring the skies, but volcanic activities take care of raising temperatures to even greater extremes.
