SEARCH
Camp UI (Pre-Alpha)
23 Aug | 10:00 am

One of the core mechanics of the game is that time passes in-game each turn (1 turn equals 1 day) and you, as the vagrus, have to plan ahead when it comes to distances, supply consumption, and upkeep. At the end of the day you make camp to rest and make decisions concerning the above. This is where the Camp UI comes in.

Continue reading ...

#2018 #ingamefootage #prealpha #userinterface #video

Pre-alpha - Main Screen UI
27 Jun | 10:00 am

As a strategy-RPG hybrid, Vagrus is pretty heavy on UI, so a lot of our effort goes into designing a functional and appealing UI for various elements of the game. Today, we'll take a look at our progress with the 'main UI', which is on the campaign map. This is what the player will see the most of and it's UI has to be a gateway to several key game elements.

Continue reading ...

#art #map #prealpha #userinterface #vagrus

Creature Artwork - The Congregated
14 May | 2:00 pm

Another horrifying undead joins our creature roster: the Congregated is here. It'll be one of the more challenging enemies in the game.

A unique kind of undead was formed when the lethal hot ash of the volcanic cataclysm hit the regions at the foot of Dvendar Tharr in a wall of searing death on the eve of the Calamity. The ash cloud covered many human settlements in a heartbeat, finding people on streets and inside homes. These unfortunate souls died an agonizing, fiery death, and did so in the most unexpected positions, often clinging to each other in their final moments. The ash blanket preserved them, and the curse of the region later reanimated them: amalgamations of corpses that are drawn to all life and bent on extinguishing it. The Congregated. They are fused together forever by the ash and the curse, encased in a grotesque, porous, stone-like form. These sad beings roam the area near the lost kingdom of Dvendar Tharr, a lethal threat to all travelers.

Continue reading ...

#art #calamity #creature #thecongregated #themoltentongue

Location Artwork - Avernum
12 Apr | 5:37 pm

Avernum is the most important city in the Northern Searing Plains. The reborn Empire moved back to the scorched and abandoned region soon after the Calamity and found it ideal to settle because of the new resources that can be found in the vicinity: salt, rare minerals, and even obsidian. Thus, Avernum was built at the center of the Smolderbone Flats. The city mostly lacks the religious apparatus of large provincial settlements, but has a fairly large military presence there under the direct control of the Prefectus, its governor. Rumor is that due to its backwater status, the city of Avernum follows Imperial regulations more loosely, and it has become essentially the private kingdom of the reigning Prefectus.

Continue reading ...

#art #avernum #location #smolderboneflats #xerynempire

3456789