The vagrus's ability to change the type of beasts their comitatus uses has been planned to be added to the game from the beginning but it had to wait until now for a couple of reasons. The first being that there were a number of other, more important, things to be added before and also because changing between two types only would have been a bit lackluster, but the third type was locked behind content that we got around to just now (and will be available with the addition of Larnak).
Hey Folks,
this patch is a beast in all sense. So many new features and changes have been added that if you ever considered starting a new play-through, this might be the perfect time for it. A shedload of tweaks has been applied to make the early game a little more forgiving (without making the late game easier), and we look forward to your feedback on the direction of these changes.
Hey everyone, a quick recap of the patch/fix that went live during the weekend can be found here. Hopefully, the more egregious errors have been squashed, now onto the smaller ones as well as the upcoming content development before the year closes out. :)
New/Updated Features:
Bug Fixes:
Hey everyone,
today, we are happy to share the changes we squeezed into this new update! Better yet, we have included two additional features that we managed to implement on top of our initial plans.
A quick recap of what we have added (skip ahead to see the bonus additions):
'Disgusting little runts. Eaters of the dead. Pale vermin. I hereby vow to do all in my power to push them out of your neighborhoods and businesses, to bar them from decent citizens of the Empire, and in the end perhaps even rid this city of their filth altogether.'
- Tribune Septimus Votano of Deven in a speech about Wraiths during his campaign for office
and first of all let us thank all of you who shared their views regarding our planned priorities. We took that to heart and worked tirelessly to implement Companion Progression, which includes raising the Prowess cap from two to five, introducing Companion-specific traits that increase stats, and much more.
Hi Folks,
Thank you for all the feedback you shared with us in the last few weeks! This was immensely useful from the smallest bug reports to the super-ambitious ideas on how to turn Vagrus into a AAA title [thanks for crediting so grand a potential to our tiny team], and we appreciate you taking the time to help us with your insights.
With the relatively recent arrival of Factions to Vagrus, you guys finally got your hands on a new way to specialize your comitatus. Up until now, this meant some obscure (albeit very welcome - I'm looking at you, road tax) boons and perks but now, with the addition of claimable rewards, Factions are going to become your best friends.
'The Emperor brought the Twelve back when the Elder Gods abandoned us and with that divine act had sown the blessed seeds for the Empire's resuscitation. Is it not then most holy to imitate his act by raising the dead to aid and serve us in our struggles and endeavors?'
In this video, you can see a short display of the Trade Task system that has been added recently to the live builds of Vagrus. It starts with accepting Tasks on the new Faction UI in settlements, then goes on to show the Tasks and their related data in the Journal. Finally, the demonstration ends with traveling to the destination and turning in a Task for the promised rewards.