The greatest cause for mutations in the Riven Realms is a mysterious arcane disease that people call the Taint. There’s no telling how it spreads or why it attacks the ones it does; its workings have eluded medical science altogether. These days, every third human on the continent is Tainted. The Taint begins with a period of incubation when the victim falls gravely sick and suffers seizures and spells for days or weeks. About half of them perish during this interval.
We are proud to announce that Vagrus is coming to Fig in April 2019!
Our campaign is going to follow Fig's new Open Access model which shakes up the rather stale indie game crowdfunding scene by combining an open-ended campaign structure with offering supporters early involvement in development. Sounds like Early Access? Yes, it does have similarities but there are major differences:
Stone forests are comprised of thousands upon thousands of standing, pointed stone spires or pillars of varying heights and girth. Carved by arcane winds initially, and further chipped by the unceasing gales ever since the post-Calamity wastelands were formed, these forests are now mazes of rocks and gullies where one can easily get lost. Occasionally, a 'stone tree' falls when there's movement about, which makes navigating these labyrinths even riskier.
Foul-mouthed, easy-going, hearty, and chatty, the creature now known as 'Vorax' (meaning 'ravenous' in Imperial) is an undead abomination who can become one of your companions. He woke up one day in this bloated unliving form with no memory whatsoever of who he was or what he had done to deserve this fate. Yet his will is free, unbound to dark magicians (a rarity for undead), so he decided not to worry about it and get about his new 'life' with great enthusiasm.
A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.
Prologue
We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.
#2019 #crowdfunding #gameportals #projectupdate #socialmedia
The Empire has been strewn with ruined fortresses and keeps since the Calamity. Additionally, the brutal wars and conflicts ever since the catastrophe have done considerable damage to the reclaimed and rebuilt forts, leaving many in disrepair or outright abandoned. Fort Larius, Fort Teltulis, Fort Tirnos, one of the Twin Towers - the list goes on and on.
Another crucial game mechanic that is being added to Vagrus as we are writing this is a system of Rumors. Rumors are short entries in your Journal that are meant to guide players to content and unlock locations on their Chart in order to help them plan journeys and find places. We have come to the conclusion during playtesting that not only do we need to differentiate these Rumor entries from your Objectives in the Journal but we also need to separate them entirely and move them to a different pane. As evident from this, Rumors have undergone quite a lot of change since their original conception.
A bit of indiedev 'humor' at Lost Pilgrims leading to an unconventional cake depicting the great old one, Cthulhu.
We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.
Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).