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The Music of Vagrus
11 Apr | 10:00 am

The soundtrack of Vagrus is of key importance in conveying the powerful atmosphere of the setting. Be it foreboding or hauntingly beautiful, the score by George Olah captures the essence of the ravaged world of the Riven Realms perfectly. Even more importantly, the majority of fans and influencers have told us that one of the most important parts of the Vagrus experience for them was the music.

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#composer #music #projectupdate #soundcloud #vagrus

Project Update - February 2019
07 Mar | 10:00 am

A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.

Prologue

We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.

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#2019 #crowdfunding #gameportals #projectupdate #socialmedia

Pre-Alpha Map Movement V3 - with music!
11 Jul | 11:00 am

We're back again with another Map Movement video!

The most important changes from last time:

  • Movement Points (MPs) are displayed on the top left UI (March movement points, available as bonus and calculated from normal Movement Points) are displayed in red behind normal MPs. Running out means you have to camp, and thereby end your turn, advancing a day in-game.

  • Movement Point costs are displayed either in blue (normal movement MP cost), red (the additional cost of Marching), and grey (which only serves to help you calculate longer journeys, as these nodes are not reachable this turn, not even by Marching).

  • Currently, when you move the comitatus, you can first only move to deplete your MPs, then - and only then - you can opt to March further, using the March MPs, but of course risking brutal fatigue and Morale losses.

As you can see, though the base system of movement is pretty much set, we'll continue to tweak how details work.

#ingamefootage #mapmovement #movementpoints #prealpha #video

Project Update - April 2018
21 Apr | 6:44 pm

Some time ago we promised to invite you all to a virtual tour of our office, so without further ado, here goes:

First stop - Budapest, 13th district

Our office is located in an edifice built in the socialist era but kept in fairly good condition compared to how others fared. Back in the day when programming meant punched cards, the whole building housed a prominent company developing 'software' on those.

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#lostpilgrims #office #projectupdate #team #tools

Pre-Alpha Combat - with music
04 Mar | 11:36 pm

 

Time for some combat, don’t you think? :)

We’re proud to present this short video that demonstrates how turn-based combat will work in Vagrus. Just a sneak peek, mind you, but in the following weeks we’ll be showing more.

Note that this is a very early version and a lot is bound to change, but it should give you a general idea nonetheless. Enjoy!

#herocombat #ingamefootage #prealpha #sedarias #video

Pre-Alpha Map Movement V2 - with music!
11 Feb | 11:17 pm

Here's a second look of how the comitatus (caravan) led by the vagrus (the player) moves on the world map. It is still pretty early stuff, a lot can and will change, but it should give a good idea of how things will work. A few thoughts on the movement mechanics that might further clarify what you can see in the video:

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#comitatus #ingamefootage #mapmovement #movementpoints #prealpha

Our journey has begun!
30 Nov | 10:41 pm

Wow! We have not even released our first post and got some Patrons already. Thank you for jumping aboard so quickly! 

It means a lot to us to know that there are others out there sharing our vision and trusting us delivering upon it. 

So why have we started all this? Quitting our day jobs and jumping head on into indie game development?

Well, we could say it was destined, all roads leading to this point. Maybe. Or maybe it was just blind luck dealing us a good hand and we were -  finally - bold enough to say: 'All in!'

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#lostpilgrims #team #thefirstpost