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Location Artwork – New Taverns
29 Feb | 10:00 am

Following on from last week’s post about music, this week we’d like to take a look at a place that is often no stranger to both ambiance and music: a tavern. We commissioned the new tavern art last year to diversify the many inns and watering holes of the game world. A combination of complementary hues, subtle lights, and peculiar ornaments make up this painting by Péter Kovács, which is used in a variety of locations in Vagrus’s major expansion, Sunfire and Moonshadow.

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#2024 #location #art

The Soundtrack of Vagrus
22 Feb | 10:00 am

Today we’re going to focus on something essential to most people’s lives, and indeed, to the entire gaming industry: music. When we set about creating Vagrus many years ago, we knew that we wanted to place immersion first, and one surefire way to create and maintain immersion is with ambiance and music, of course. And so it was that we came to know the Humming Composer: the very talented individual responsible for Vagrus’s original soundtrack or at least for the core game. It is an hour long and includes eighteen tracks ranging from eerie to determined to ominous to downright sinister.

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#2024 #soundtrack #music

New Build Is Live - Patch v1.150 - Codename: New Realms
07 Nov | 4:00 pm

Hello everyone,

Xeryn is about to become even more captivating as we proudly announce the release of our highly anticipated expansion: Sunfire and Moonshadow, featuring a vast new region to explore. As of now, it is available to the public on Steam, GOG, and Epic Games and it can be purchased as part of our Season Pass  on Steam, GOG, and Epic., which includes two future DLCs. Check out the trailer here.

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#2023 #projectupdate #patch

The Most Dangerous Ruins of Terra Supra – Part 2
05 Jan | 11:00 am

Following on from our earlier post in October, we now present the second installment of our ongoing series, ‘The Most Dangerous Ruins of Terra Supra’. This week we’re taking a look at three more of Xeryn’s most feared and dreaded ruins, several of which once stood as proud loci of a formerly glorious civilization, before the Calamity’s fallout wrought unforeseen destruction and corruption upon the Riven Realms. Without further ado, let’s delve right in!

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#art #location #2023 #lore

Project Update - Zeli Introduction
25 Aug | 10:00 am

Our post last week featured James, one of our recently hired writers. We hope you expect the unexpected because today’s post is about Zeli, a recently hired writer! Both of them have joined Lost Pilgrims at the same time, so their tasks have been essentially the same: working on the Glossary, reviewing existing material, delving into the rich lore of the Riven Realms, and of course spinning tales for the upcoming Seekers of Knowledge DLC – among other things.

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#projectupdate #team #2022

Project Update - Viktor Intro
05 May | 10:00 am

Hey everyone,

as we’ve mentioned before, we’ve been in the process of expanding our team - the unintended side-effect of which was our work slowing down a bit. Looking for new people, reviewing their test tasks, and interviewing them do take up an awful lot of time and energy. The effort, however, yielded several new hires who are on their probation period right now.

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#projectupdate #team #2022

The new build (v0.5.14) for Vagrus is out on GOG and Steam
31 Jul | 7:00 pm

Patch 0.5.14 - codename: Bandage

- Almost all crash bugs fixed (still chasing one in the companion combat)

- A massive number of performance improvements

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Project Update - Milestones Funded
05 Mar | 10:00 am

There were a number of project milestones that we managed to unlock recently over at fig. Some of these are quite big and we are very excited to be able to work on them as they make the game better and deeper by what they bring to the table. Let's take a quick look at what is being developed currently:

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Project Update - GameDevDaysGraz 2019
19 Sep | 10:00 am

In short: GameDevDays was phenomenal. The speakers and the community made it an absolutely amazing experience for us.

It started off a little rough considering that we could not borrow a reasonable size car for the trip to Graz and with all the tech equipment we needed to bring along it was a miracle that everyone could squeeze in. In the end we did get there even if a bit cramped. The next hoop we needed to jump was a mix-up with our accommodation (someone was already in the room we booked :O ) but eventually we solved that, too.

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Project Update - Reboot 2019 Summary and Fig Campaign Outlook
30 Apr | 10:00 am

Hey everyone,

many of you asked us about our Croatian getaway, so we thought we would write a brief recount of the experience and share it with all of you.

In short: Reboot was awesome. We've enjoyed and learned about so many things that it would be hard to just list them all.

But let's start from the beginning: getting there and getting situated.

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#crowdfunding #fig #gameshow #projectupdate #reboot2019 #team

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