'This place is death.'
- Thula, apprentice shaman, upon entering the Writhing Oasis for the first time
Even among an abundance of amazing artwork pieces that we are lucky to have in Vagrus, the one depicting the weird and disgustingly beautiful Writhing Oasis is an exceptional one. Anyone who has seen the art of Péter Kovács, our amazing location painter, will know that he is quite at home when it comes to working on dark, haunting, or corrupted landscapes, while biological abominations are especially dear to his heart. Entrusting him with the Writhing Oasis - a cursed grove around a tainted pond that grew together to create a single deadly organism - was a no-brainer, and the result speaks for itself. I love all the little details and the strong call-back to Warhammer artwork.
One of the recruitable companions, Criftaa, once a bandit leader, now a bounty hunter, is ready to put an arrow between the eyes of your enemies.
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You fought her in Pilgrims of the Wasteland, now you can hire her in the main campaign - Criftaa is back with a little skill and stat rundown! She is a character with a dark past and a cold, professional demeanor. Her journey has had a lot of cruelty, abuse, and heartbreak, which forged her into a deadly bounty hunter and a true survivor.
'But guys, there has already been a post about Criftaa. Is this the same?'
'No! And yes! The Criftaa you have seen is from 'Pilgrims of the Wasteland'. She is an enemy there, and a very important one at that. This Criftaa is a companion version of the same person, some 10 years after the events of 'Pilgrims of the Wasteland'.'
As the name suggests, Tainted Madmen are unfortunate souls driven insane by the arcane disease called the Taint. Even if it does not directly erode their minds, the more extremely mutated of these forsaken are cast out by family and society, which is often enough to start them down a path of madness and desperation.
As enemies in the game, Tainted Madmen are often encountered all around the central regions of the Empire. Living in city gutters, sewers, or caves in the wilderness, they often emerge to waylay passersby.
The greatest cause for mutations in the Riven Realms is a mysterious arcane disease that people call the Taint. There’s no telling how it spreads or why it attacks the ones it does; its workings have eluded medical science altogether. These days, every third human on the continent is Tainted. The Taint begins with a period of incubation when the victim falls gravely sick and suffers seizures and spells for days or weeks. About half of them perish during this interval.
The fellow you can see above is called Harvek, one of the potential Companions you can recruit for your comitatus in the game. As it is probably evident from the design, he is no hero. In fact, Harvek has spent a lot of time in the cruelest, most dangerous penitentiary institutions of the Empire. It may have been for crimes he did not commit but there was certainly enough on his plate to justify the imprisonment nonetheless. Having survived the ordeal, he's now out to find his place again. Harvek is Tainted, that is, a human who has mutated into a new form due to a mysterious arcane disease. These mutations make him an extremely dangerous foe but his real value comes from his contacts in the criminal underworld.
In Character design - Part 1 we talked about the types of characters in Vagrus, focusing especially on Companions and their roles in the game. Now it's time to move onto the topic of what exactly goes into the graphic design phase of these characters.
Our next character reveal - and related artwork - is that of the unfortunate mutant Crifta (literally meaning 'feathers' in Imperial). The player meets the cunning archer in the Prologue, where she debuts as a tough enemy. She can be recruited later in the game, however.
Crifta was born named Navassia Degado in the kingdom of Viran. She became an archer in the army of the northern continent after her brother got killed in earlier battles and she felt compelled to avenge him. Captured during the battles for Santo Lucadas in Viran, she became a slave in the Empire. She was forced to be a prostitute for some time in military camps, but in a year or so she contracted the Taint, and after her transformation she was not so attractive any longer. They moved her to a stone quarry near Deven where she was both a worker and a prostitute. There, she joined some slaves who organized an escape into the wastelands; they became fugitives, escaped slaves, but at least they were free.
Countless vagrants, opportunists, bullies, and broken men end up becoming highwaymen and bandits on the forsaken continent of Xeryn. These individuals are often organized into marauding gangs by the more charismatic lowlifes. Liberated tribes, made up almost exclusively of escaped slaves, also roam the Realms, taking what they will and can.
Truly, these men and women are a plague on the Empire, as there are neither enough resources to hunt them down, nor would it be entirely possible due to the many places where they can hide in the wasteland. Also, there seems to be an endless supply of people who end up becoming such lowly criminals.
The Brigand here is one such individual, and one of the first of many enemies the player can come across in Vagrus.