A New Build is OUT - Patch 1.170.0618W - Hotfix & Localization
21 Jun | 11:00 am

Hey everyone,

Hot on the heels of last week’s Old Acquaintances release, today we’re deploying a hotfix to ameliorate the issues that players have reported. We are happy to see that there were no big problems, and even happier with the great feedback we’ve received from the players currently enjoying the DLC.

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#2024 #patch #hotfix

New Build Is Live - Patch v1.170
12 Jun | 7:00 pm

New Content

  • The DLC ‘Old Acquaintances’ will now be unlocked to all its owners. It includes two Companions for the main campaign – Javek and Sedarias – with fully-fledged storylines including new enemies and rewards, their own Skills, Prowess progression, as well as four new Hirelings available at the Freelancers’ Guild in Tor’Zag’s Shelter, Deven, Avernum, Larnak, and (for owners of ‘Sunfire and Moonshadow’) the Onyx Outpost.

User Interface Improvements

  • Clarified the visual guidance of Evading, including when you Evade to a position occupied by another character.
  • Clarified the visual guidance of Javek’s Hypnotize Skill.
  • We streamlined tooltip behavior while using a controller based on feedback and expanded their functionality.
  • Changed the Move Skill in Companion Combat, giving it better feedback and a more streamlined usage.

Bug Fixes

  • Steam cloud saves are now working and can store up to 200mb of save files.
  • Tutorial windows no longer appear minimized under any circumstances.
  • Owned DLCs will now always show up properly under ‘Extras’ in Vagrus games in GOG and Epic Games Store libraries.
  • Event choices with an Achievement dependency now show the proper icon (chalice).
  • When using a controller, the Chart tutorial no longer scrolls the same way as the Chart is zoomed in and out.
  • Fixed a rare issue occurring on GOG and the Epic Games Store, causing players to be unable to select the Knowledge Ambition upon vagrus creation when owning the Vorax Free-LC.
  • You can no longer turn back in the initial parts of Pilgrims of the Wasteland when using a controller.
  • Fixed an issue caused by owning more than 10.000 Bross upon loading a game.
  • Fixed an issue that caused the game to freeze in Companion Combat when Suppressing Shot would trigger an Evade.

Stay tuned and conquer the wasteland!

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Old Acquaintances is OUT!
12 Jun | 7:00 pm

Let’s keep it short and sweet: our new Old Acquaintances DLC is now available on Steam, GOG, and the Epic Games Store! It’s been a long time coming, and while we’ve enjoyed the ride, we can’t wait for you – the players – to sink your teeth into the stories of both Javek and Sedarias, the two new Companion characters included in this piece of content. We hope you’ll enjoy the expanded lore, characters, and hirelings on offer – all have been a pleasure to work on.

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New Build Is OUT - Patch: 1.166 Codename: Dissonant
23 May | 2:00 pm

Hey everyone,

This time, we come to you with a huge package of changes to the game. The first order of business:

The Prologue (Demo)

This scenario offers players a fixed timeframe within which they can play Vagrus without purchasing the game. Since its release in May of 2023, we’ve been eyeballing it for quite some time, and have finally overhauled it with many of the quality of life improvements the main game has seen. See our Steam post here for more information.

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New Build Is Live - Patch v1.165 - Codename: Shore Up
08 May | 5:00 pm

Hey everyone,

We haven’t released a new build since way back in February, so we have got a slew of changes to discuss. While the changes are wide-ranging and significant, we’ve broken down each batch into easily digestible sections, the first of which is the Outpost and its coming update. For those of you looking for an abridged breakdown of what we’ve been working on you may simply scroll down to the patch notes.

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#2024 #projectupdate #patch

A Tale of Two Companions
11 Apr | 10:00 am

This week we’re getting down to brass tacks: our first upcoming DLC this year and the Companions therein. Development is coming along smoothly, and we thought we’d share the highlights by delving into some details – without giving much away this early.

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Turn-based Thursday Fest is back!
04 Apr | 7:00 pm

You heard it right: it’s back and it’s no surprise we’re involved. Lost Pilgrims Studios is delighted to work alongside some of the best indie developers in the industry to bring the Fest back. This time we’re in partnership with a slew of talented devs, including Terra Randoma, Trese Brothers (Star Traders: Frontiers & Cyber Knights: Flashpoint), Unleash the Giraffe (Seer’s Gambit & Obsidian Prince), and Curious Dynamics (Folk Emerging), who have been heartily involved with organization this time round.

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Location Artwork – Avernum's Market
28 Mar | 10:00 am

On the tip of the Molten Tongue lies the Imperial city of Avernum behind its ash- and soot-covered walls of bone and dark stone. The many forges and furnaces here toil relentlessly, belching foul smoke day and night under the watchful gaze of the Prefectus, who commands his black-hearted Avernus Legion from the imposing Slagfort. Many comitati, merchants, and grifters flock to Avernum in the hopes of finding trade, rest or work; often, only cruelty and dark deals await them in this corrupt city under burning skies.

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#2024 #location #art

Hail, Praetor!
14 Mar | 10:00 am

Great news, everyone: today we at Lost Pilgrims are excited to announce that we are releasing a new Praetor Edition of the game on the 14th of March to coincide with Steam’s Spring Sale. Similar to the Centurion Edition, the Praetor Edition features the updated soundtrack, which we wrote about at length here, the Patronage Pack, and here’s the kicker: the Season Pass, too. The Season Pass is a package that includes our major expansion, Sunfire and Moonshadow, and two upcoming DLCs we plan to release: a Companion DLC and a Region DLC. Picking up this is a great way to support the ongoing development of Vagrus and nab some of our upcoming content at a slight discount to boot.

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Project Update – We Welcome Thee, Bence!
07 Mar | 10:00 am

For the first time in a long time, we have a project update for you, and it’s a doozy. Although he already began working with us as early as June 2023, we’d now like to welcome one of our newest and most talented 2D and 3D artists: Bence Monori. Bence has a talent for many things, though he is currently focused primarily on a wide range of environmental art, some of which came to the fore during the expansion Sunfire and Moonshadow.

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