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The Old Subterranean Realm
11 Dec | 10:00 am

Today we’re taking you underground, into a realm obscured to most inhabitants of Xeryn. Beneath the broken sprawl of the Mountains of Fire lies a labyrinthine network of cyclopean tunnels: the roads of the ancient Dwarven kingdom of Dvendar Tharr. During Xeryn’s Third Age, before the Calamity wreaked untold havoc, these passages were used for trade, marching armies, and all manner of other activities. In fact, the majority of Dwarves during the period favored them over paths above ground. Small fortresses stood at important crossroads or straddled major causeways, and by now, many of them have crumbled to rubble.

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#2025 #dlc #expansion #location #art

At the Heart of Ruin Coming to Nintendo
09 Dec | 11:00 am

We’re excited to finally reveal that At the Heart of Ruin will arrive on Nintendo Switch on December 22. It is the last platform to receive the expansion due to its longer approval process, but that extra time worked in everyone’s favor. Drawing on the wealth of feedback from players across all other platforms, we’ve been able to refine, tweak, and polish the experience even further.

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#2025 #nintendo #release #date #athor #expansion #dlc

The Gangs of Varnurud and Update 1.260
27 Nov | 2:00 pm

Hey everyone,

This update not only brings another round of fixes and tweaks, but also adds a lengthy quest called “The Gangs of Varnurud”, changes a location in the expansion, and introduces Fog of War to certain parts of At the Heart of Ruin.

Shoutout to Trese Brothers on Cyber Knights: Flashpoint

Before getting into 1.260, we’d look to mention our good friends at Trese Brothers, who’ve just hit a big milestone for their tactical RPG, Cyber Knights: Flashpoint, released earlier this year, while also running a sale. This deep tactical RPG puts you in charge of cyberpunk mercenaries, sending squads on tense heights amidst the megacorps and crime syndicates of the 23rd century. Like Vagrus, it’s a challenging, complex game. It’s not an open world experience or narrative-focused, instead mixing hand-crafted content with clever procedurally generated systems and a huge variety of character build options, for extreme replayability. If you like games like XCOM or Shadowrun, this one’s worth a look!

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#2025update #gangsofvarnurud #patch #notes

'At the Heart of Ruin' Press Round-up
13 Nov | 10:00 am

Since At the Heart of Ruin’s release, we’ve been honored to receive press from a variety of outlets, on YouTube, and be promoted by fellow developers who are kind enough to give the expansion a shout-out.

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#2025 #dlc #expansion #athor #press

At the Heart of Ruin Hotfix and Supporter Pack Poll
06 Nov | 5:00 pm

While the studio is still trying to recover from the exertion of the last couple of weeks (or months, really) leading up to the release of At the Heart of Ruin, we are patching and updating the game with hotfixes to iron out any outstanding issues. A detailed list of updates and fixes are below at your perusal, but we’ve also started to conceptualize our next cosmetic pack because of how popular the first one turned out to be – go check it out!

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#2025 #athor #expansion #dlc #hotix #patch #supporter #pack #poll

At the Heart of Ruin - OUT NOW
22 Oct | 4:00 pm

We are absolutely stoked to announce that our expansion, At the Heart of Ruin, is finally OUT! As usual for us, the project’s scope was vast, and after putting as much as we could into it, be they stories, features, locations, factions, artwork, enemies, or rewards, we’re proud of what we’ve achieved and excited to see what you make of it!

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#expansion #releasse #athor #2025

Expansion Content and FAQ (At the Heart of Ruin)
14 Oct | 10:00 am

In the leadup to the release of At the Heart of Ruin on the 22nd of October (accompanied by the Ruinous Supporter Pack), we’ve already talked about new mechanics and features, like the updated throw-out or Exploration Encounters, but we thought it’s also time to touch upon the narrative and graphic art side of things.

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#2025 #expansion #faq #dlc #athor

Exploration Encounters
09 Oct | 10:00 am

This week we’re keen to discuss one of the newest and most exciting features we’re adding to the upcoming expansion of Vagrus: Exploration Encounters.

How They Came To Be

While it would not be entirely truthful to say that the game’s development has always followed a carefully curated path, it is not exaggeration to mention that our imaginations have run boundless thanks to that, leading to a myriad of ideas and, occasionally, feature creep. We have, however, always felt that more Events to cover simpler matters – mining salt, random encounters, or procuring scrap, for example – would have a place in the game, even if their creation may not be the best use of our writers’ time.

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#dlc #devlog #expansion #2025

'At the Heart of Ruin' Release Date Announcement
02 Oct | 1:00 pm

After over a year of development, the time has finally come to reveal the release date of our most ambitious DLC as of yet: At the Heart of Ruin will arrive on the 22nd of October! Alongside the expansion, our Ruinous Supporter Pack will also be up for grabs from the same day.

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#2025 #dlc #release #date #expansion

Throw-out Revamp for Cargo
25 Sep | 10:00 am

Have you ever got a nice reward of goods from a storyline only to find out that you’re at your cargo limit and will have to throw it – or something equally useful – away? This can be particularly frustrating while in a settlement with a market a mere stone’s throw away.

We’ve been there, too, and we get it. Complaints about this aspect of the cargo management system have reached us since release. And thus, we decided to unleash our team on the issue, finally resolving it for once and all.

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#2025 #dlc #update #feature

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