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Character Poses - Brigand
12 Jul | 10:00 am

More character poses! This time for the good old Brigand - the very first character Szonja designed for the game!

The first image (top) is for Hamstring, an ability which immobilizes the target. The second (bottom left) is for Fend Off, an overwatch-type combat skill where the Brigand targets an empty space on the battlefield. It's bad news for an enemy if they move onto it. The third one (bottom right) is the Brigand's block/defense pose. The brigand is a very versatile support/defensive character for the outlaw roster, able to block spaces and defend other combatants, making him quite a pesky enemy.

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#art #bandits #brigand #character #herocombat

Character Artwork - Bruiser
10 Jul | 10:00 am

This week's character artwork and reveal is that of a fairly common enemy: the Bruiser; created by Szonja. These folks are on the 'wasteland outlaws' roster and represent the muscle of the group. Bruiser abilities include a bull rush (that pushes opponents away), a blunt attack (that stuns the target), and a cheap shot (that puts a savage debuff on the target).

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#2018 #art #bandits #bruiser #character

Character Poses - Mercenary
05 Jul | 10:00 am

 

We thought it's time to share 'character poses' for the Mercenary. The first one (top left) is her Dodge phase, which occurs when following an attack her Dodge roll is successful. The second (top right) is her Hit phase, while the last one (bottom) belongs to her 'Savage Kick' combat skill.

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#art #character #herocombat #mercenary #poses

Character Poses - Crifta
28 Jun | 10:00 am

Here's a quick look at some of the character poses from combat that Crifta, the mutated archer has. These are (from top left to bottom right): Dodge, Suppressing Shot (skill), Idle, and Downed (when a character is beaten but not yet killed). Szonja put a lot of work into making Crifta look unique and her poses dynamic, and it shows.

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#art #character #crifta #herocombat #poses

Pre-alpha - Main Screen UI
27 Jun | 10:00 am

As a strategy-RPG hybrid, Vagrus is pretty heavy on UI, so a lot of our effort goes into designing a functional and appealing UI for various elements of the game. Today, we'll take a look at our progress with the 'main UI', which is on the campaign map. This is what the player will see the most of and it's UI has to be a gateway to several key game elements.

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#art #map #prealpha #userinterface #vagrus

Character Artwork - Sergorodite Priest
21 Jun | 10:00 am

Character Artwork Day!

This time, another enemy that sometimes can appear as an ally: the Sergorodite Priest.

Priests of Sergorod are the lowest ranking but already ordained members of the Church of Sergorod. One of the three new gods of the Triumvirate - the patron gods of the Empire -, Sergorod lords over the spheres of vengeance, anger, curses, grudges, and malevolence. Those who enter the service of the Church usually train as novices to become ordained priests of Sergorod (some of them join the more militant Cult of Retribution or other more obscure sects, though).

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#art #character #orderoftheblacksun #priestofsergorod #sergorod

Character artwork - Slinger
14 Jun | 4:00 pm

This week’s character is another bandit type enemy from the roster of wasteland outlaws. We call him the Slinger, because he… well uses a sling! 

Slings are deadly in combat in the real world when someone knows how to use them. Though they don’t seem much, slings could propel simple projectiles (such as rocks) with power enough to break armor, cut through flesh, and devastate bones.

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#abolitionists #art #character #slinger #vagrus

Character Artwork - Executor
06 Jun | 10:00 am

This week we have another character art for you: the Executor. These unholy men are enemies in the main game, but the Prologue does give players the opportunity to have them on their team, albeit briefly.

But who are these grim individuals?

Executors are the armed enforcers of the Church of Sergorod. As one of the three new gods of the Triumvirate - the patron gods of the Empire -, Sergorod is known as the god of vengeance, anger, curses, grudges, and malevolence.

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#art #character #executor #godsofxeryn #sergorod

Pre-Alpha Combat UI #1
31 May | 10:00 am

This video is showcasing the UI in combat in its current state.

 

What's new, you ask? Several things:

- Target's Stats and Expected Outcome

While the active character (whose turn it is) is displayed on the left part of the UI, the current target can be seen on the right side. When you select a skill on the active character, you can see its expected outcome (damage, etc.) as well on the target panel.

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#herocombat #ingamefootage #prealpha #userinterface #video

Character Artwork - The Mercenary
29 May | 10:00 am

Time to reveal a new character today: the Mercenary.

One of the mercenary characters in the game, this lass is a melee expert in combat and a tough customer to boot. Players will come across her in the Prologue as a friendly NPC, but later on she can be encountered more frequently as a mercenary enemy. Apart from her axe, she wields a whip to great effect. Her painted leather armor is light but sturdy.

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#art #character #demonkin #mercenary

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