NEWS
Companion Combat Revamp
11 Oct | 10:00 am

Hey everyone, let's talk combat. So based on the initial feedback and testing of the Companion combat, we have decided to revamp quite a lot of it. The process is still not fully complete, but you can already see the improvement on the images in the post.

Here's how the old design looked like:

...and the new:

 

The main changes are:

  • Skill icons have replaced the previous skill selection (the little scroll). This does not only give better combat field visibility but also adds flavor to all the character skills.
  • Skill confirmation also changed. It used to be a graphical representation on the combat field but now is a second click on the target itself or the skill itself (once the target is selected). It's a slicker solution that we are very satisfied with.
  • Design changes that include simplified and more user friendly UI structures, tweaks to the position of the six combatants, and the initiative order. There are also a lot of little adjustments here and there, like the size and function of the combat log.

It's always great to see how far we've come with a part of the game and we hope you are as excited as we are.

 

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#2018 #character #companioncombat #projectupdate #userinterface