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Character Design - Part 3
08 Nov | 10:00 am

In the last part of our character design series, we talked about what goes into conceptualizing and designing characters and touched upon how Bazsó came up with distinct the art style for characters and how Szonja raised the bar when working with the majority of them.

Now it's time to discuss what actually happens after the initial phase of concepts and moodboards. Mind you, this will probably have information that is well-known by any graphic designers who work on 2D character art; yet others may find it intriguing.

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#animation #art #artists #character #projectupdate

The Narrator (Pre-Alpha)
01 Nov | 10:00 am

As we've previously hinted at, parts of the game Vagrus has a narrator in the person of Agos the wanderer. An older man and a vagabond, Agos stumbles upon the player one evening on the road and begins telling stories of his travels (if you let him, that is). One such story is the Prologue that you can play through to be introduced to the world and gameplay at the same time, essentially playing through the story Agos is telling.

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#ingamefootage #narration #prealpha #vagrus #video

Character design - Part 2
17 Oct | 2:00 pm

In Character design - Part 1 we talked about the types of characters in Vagrus, focusing especially on Companions and their roles in the game. Now it's time to move onto the topic of what exactly goes into the graphic design phase of these characters.

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#art #artists #character #gamedesign #projectupdate

Companion Combat Revamp
11 Oct | 10:00 am

Hey everyone, let's talk combat. So based on the initial feedback and testing of the Companion combat, we have decided to revamp quite a lot of it. The process is still not fully complete, but you can already see the improvement on the images in the post.

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#2018 #character #companioncombat #projectupdate #userinterface

Character Artwork - Sadirar Tribal Warrior
09 Oct | 10:00 am

The new enemy character (that can also be an ally sometimes) you can see above is the tribal warrior of the Sadirar. These brave people are trackers, hunters, desert guides, and of course, capable fighters. Their only weapon is a spear, so in combat against tough opponents, they prefer to have superior numbers or support from their elemental shamans; or both.

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#art #character #sadirar #searingplains #tribal

Character Design - Part 1
04 Oct | 10:00 am

There's been a lot of character reveals for Vagrus - The Riven Realms here on our website and on our social media since we began posting about a year ago. We figured it behooves us to talk a little more about who these characters are and what their role is in the game.

The vast majority of the characters you see revealed are enemy characters, even if sometimes they can be allies in the game for short periods of time (or versions of them, anyways). Although Events will involve these enemy characters often, you will mainly see them as shown in the artwork in turn-based combat. All of them have their unique combat skills and synergies with other enemies.

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#character #companioncombat #deputies #events #gamedesign

Character Artwork - Elemental Shaman
25 Sep | 10:00 am

The next character to be revealed is another enemy, although this one can often be encountered as a temporary ally as well: the elemental shaman of the Sadirar people.

The ancestors of the Sadirar survived the Calamity in underground vaults and left those several generations after the catastrophe. Upon going back to the surface, they found endless sand dunes, blinding sunlight, and searing temperatures in place of their dense forests and hills. In their hour of despair, however, the Great Spirits spoke to them and guided them to oases in the cruel desert. These spirits have been worshiped by the Sadirar ever since. Each spirit is the embodiment of an element: Fire, Water, Earth, and Air. Those that communicate with the Great Spirits and in turn command these elements are the shamans. The Sadirar are now a nomadic people who thrive in the deserts called the Searing Plains. They rose above cruel barbarism through spirit worship but are far from docile.

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#art #character #sadirar #shaman #tribal

Character Artwork - Gladiator
18 Sep | 10:00 am

The Empire in the Riven Realms is based on the Roman Empire of our history, so it's no surprise that the gladiators of these cultures are also very similar.

This character artwork is that of the gladiator enemy that you can come across in arena battles. These arena or pit fights will feature in larger settlements, as the Empire of the Riven Realms is very fond of such bloody games.

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#art #character #gladiator #koveas #xerynempire

Combat Poses - Javek
04 Sep | 10:00 am

Javek is one of our main characters in the Prologue and he'll hopefully make his return in the main game, too. A budding sorcerer with telepathic powers, he can read thoughts, see glimpses of the future, and even cause pain and damage to someone's mind.

His combat phases/poses reflect these abilities. Here's a list of skills the above displayed images are connected to:

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#art #character #javek #poses

Codex Functionality and UI (Pre-Alpha)
30 Aug | 10:00 am

The Codex is a tool in Vagrus that lets players read up on the world, its inhabitants, locations, lore, characters, and whatever else that has an entry. The idea was to provide players who wish to know more a place to find it and to allow you to look up things you may have forgotten; but to make this absolutely voluntary. If you do not wish to read these entries, you can still absolutely play Vagrus, as this is basically additional fluff.

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#codex #ingamefootage #prealpha #userinterface #video

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