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Character Artwork - Orc Marauder
31 Jul | 10:00 am

This week's character reveal is the Orc Marauder. Orcs are popular fantasy characters with many different iterations since their addition to fiction by Tolkien. The Orcs of the Riven Realms are creatures prone to violence, sharing a mystical past and origin but they were created fairly recently. They are tribal in their homeland called Darkmoor but rarely travel in groups when far from it.

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#art #bandits #character #darkmoor #orc

Character Poses - Priest of Sergorod
26 Jul | 10:00 am

Here's another little character art post. This time, there are four combat poses/phases for the Priest of Sergorod.

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#art #character #herocombat #poses #sergorod

Pre-Alpha Combat Demo #4
25 Jul | 10:00 am

It is time for a combat update!

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#2018 #herocombat #ingamefootage #prealpha #video

Character Poses - Executor
19 Jul | 10:00 am

Time for dynamic character combat poses again!

The Executor of Sergorod is in full swing on these images, courtesy of Szonja. The phases are (from left to right):

  • Shattering Blow - and armor point reducing attack.
  • Block - the Executor uses his shield to block attacks.
  • Smashing Blow - a base attack against a single target.
  • Idle - Exector stands idle.

More info on the Executor can be found in an older post: https://vagrus.com/news/character-artwork-executor

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#art #character #executor #herocombat #poses

Pre-Alpha Crew UI Screens
18 Jul | 10:00 am

Because you play as a leader of a caravan of sorts, a big part of Vagrus is how you manage your crew. The Crew Management UI aids you in your management tasks and displays information on your crew's stats. Crew management also includes the character sheets of the named 'Hero' characters, where you can check their stats and manage their progression. These characters can also play important roles in the crew, becoming your closest aides, called Deputies.

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#character #crew #deputies #perks #userinterface

Character Poses - Brigand
12 Jul | 10:00 am

More character poses! This time for the good old Brigand - the very first character Szonja designed for the game!

The first image (top) is for Hamstring, an ability which immobilizes the target. The second (bottom left) is for Fend Off, an overwatch-type combat skill where the Brigand targets an empty space on the battlefield. It's bad news for an enemy if they move onto it. The third one (bottom right) is the Brigand's block/defense pose. The brigand is a very versatile support/defensive character for the outlaw roster, able to block spaces and defend other combatants, making him quite a pesky enemy.

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#art #bandits #brigand #character #herocombat

Character Artwork - Bruiser
10 Jul | 10:00 am

This week's character artwork and reveal is that of a fairly common enemy: the Bruiser; created by Szonja. These folks are on the 'wasteland outlaws' roster and represent the muscle of the group. Bruiser abilities include a bull rush (that pushes opponents away), a blunt attack (that stuns the target), and a cheap shot (that puts a savage debuff on the target).

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#2018 #art #bandits #bruiser #character

Character Poses - Mercenary
05 Jul | 10:00 am

 

We thought it's time to share 'character poses' for the Mercenary. The first one (top left) is her Dodge phase, which occurs when following an attack her Dodge roll is successful. The second (top right) is her Hit phase, while the last one (bottom) belongs to her 'Savage Kick' combat skill.

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#art #character #herocombat #mercenary #poses

Character Poses - Crifta
28 Jun | 10:00 am

Here's a quick look at some of the character poses from combat that Crifta, the mutated archer has. These are (from top left to bottom right): Dodge, Suppressing Shot (skill), Idle, and Downed (when a character is beaten but not yet killed). Szonja put a lot of work into making Crifta look unique and her poses dynamic, and it shows.

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#art #character #crifta #herocombat #poses

Pre-alpha - Main Screen UI
27 Jun | 10:00 am

As a strategy-RPG hybrid, Vagrus is pretty heavy on UI, so a lot of our effort goes into designing a functional and appealing UI for various elements of the game. Today, we'll take a look at our progress with the 'main UI', which is on the campaign map. This is what the player will see the most of and it's UI has to be a gateway to several key game elements.

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#art #map #prealpha #userinterface #vagrus

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