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A New Demo Build is OUT - Patch 1.1.15 - Codename: Perficientur et Qualis Vitae
10 Jun | 11:00 am

Hey everyone,

We keep working on improving features and fixing issues for the game and from time to time we push it into the Demo build as well – this is such a time! The most significant additions are Character UI-related improvements, as well as new content, albeit the restricted nature of the Demo makes accessing some of these a bit tricky. Still, we included them for the sake of thoroughness. We have also improved visuals and fixed about a dozen bugs.

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A New Build is OUT - Patch 1.1.00 - Codename: Voracious
05 May | 8:00 pm

Hey everyone,

The new update is here, and with it comes a free DLC Companion! Note that all the features and changes are automatically accessed via the update, while the Undead chef Vorax is available by downloading the new DLC for free. Now let’s see in a bit more detail what each of these additions bring. As ever, you can find the detailed patch notes at the end of the page.

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#projectupdate #patch #DLC #Vorax

Character Animation - Veles Gladiator
21 Sep | 10:00 am

Veles are agile, tough gladiators that move and bounce around with ease thanks to their light gear and excessive training. In their idle animation we made use of a wide stance with a raised shield, ideal for spear fighting.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation #enemy

Character Animation - Dark Elf Marauder
17 Aug | 10:00 am

The cruel and malevolent Dark Elves are professional combatants be they soldiers in their Princes' armies or freelancers in someone else's employ. Their disciplined approach is also apparent in their idle combat stance.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation

Character Animation - Wraith
27 Jul | 10:00 am

Don't let the crouching position fool you: far from being passive, Wraiths are astonishingly agile and can contort their bodies into uncanny positions due to their softer bone structure. From this idle-looking stature, they can leap at their target like a spring, somersault away, or shift balance and throw deadly daggers in the blink of an eye.

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#art #animation

A New Build is OUT - Patch 0.7.00 - Codename: The Famous and the Furtive
22 Jul | 7:00 pm

Hey Folks,

with so many of you well over the hundred hours mark in the game, it was high time for us to add the opportunity to actually win it. The first winning condition we have implemented is the Renown victory. The other two, Wealth and Knowledge will become available in the 1.0 release later this year.

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#projectupdate #patchnotes

Character Animation - Sharduk Reaver
06 Jul | 10:00 am

Sharduk marauders are all too common in the cruel wastelands of Vagrus. Often mad from hunger or frenzied by greed, they are a blight upon the world. This savagery is also communicated in their idle stance.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation

Character Animation - Spectre
22 Jun | 10:00 am

Animated by pure hatred and unspeakable despair, the specters are mere echoes of people that lived long, long ago. Phasing in and out of reality, they are a looming danger to anything that is alive.

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation

Project Update - Companion Combat Design Changes
03 Jun | 10:00 am

Companion Combat is an important facet of Vagrus even though players have quite a lot of control over how much they want to engage in it. At the same time, it is the most complex part of the game when it comes to code, so whatever changes we make requires more time relative to other parts.

After we added Mercenary Tasks, our focus has moved back to improving Companion Combat, partly because a lot of players opt to enter it from Crew Combat, so it is our goal to keep these fights interesting for as long as possible. The current set of changes are thus aimed at spicing things up a bit: more movement and thus further emphasis on positioning instead of spamming Skill 1 while standing still. The changes include:

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#projectupdate #companion #combat

Character Animation - Necromancer
01 Jun | 10:00 am

Contempt personified, the enemy Necromancers are calm and calculating on the battlefield. Few comprehend, however, that most of their mental faculties are used to puppeteer their Undead servants.

The Lost Pilgrims Team

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Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

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#art #animation

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