April and May were tough on us with a super busy schedule but it was well worth it. Let' see why in some detail!
We attended Reboot Develop Blue in Dubrovnik as you may know and talked to a number of press representatives. A great example of that is the video above, which was recorded as part of a longer discussion that you can read here: https://www.shacknews.com/article/111819/vagrus-the-riven-realms-interview-born-from-a-tabletop-world
We are very proud and excited to finally release the second Teaser for Vagrus!
This one is focusing more on delivering a gist of the game's feel and atmosphere than showing off gameplay elements systematically like the first teaser did. Also, it will be used - in part or in whole - in our upcoming​ Fig.co crowdfunding campaign​.
A lot has happened since our last project post where we looked back on 2018 as a sort of a year assessment.
Prologue
We finished the year with releasing the Prologue section of Vagrus just around Christmas. Our hopes were high and the results were... even better! Let's delve into the details.
#2019 #crowdfunding #gameportals #projectupdate #socialmedia
In the last part of the Combat Guide we took a look at defenses and their importance. This time, we'll delve into effects that involve movement or its restriction in one way or another.
#alpha #combatguide #combatskills #companioncombat #gamedesign
In the last part of the Combat Guide we took a look at Companion Actions, including moving, Skills, and their combinations. This time, we'll delve into defensive stats and their importance.
In the previous part of our Companion Combat Guide (Part 1: The Basics) we left off at discussing the Leader's role in combat after outlining the basic rules of an engagement. In this part, we'll cover the actions that Companions can take during their turn.
#alpha #character #combatguide #combatskills #companioncombat
We at Lost Pilgrims will always remember 2018 as the year when it all began to come together, the year when everything changed for us. It was the year when development on Vagrus got out of the preparation phase and into hardcore production.
Now that this crucial year is done and over with, we felt it would behoove us to recount how 2018 went for those of you interested (and for posterity!).
Here's a teaser from our Intro video - admittedly with the aim to get you hooked and head over to GameJolt to download and try the Prologue section of Vagrus. ;)
Here you go: https://gamejolt.com/games/vagrus/352743
During the first wave of Alpha testing just recently, we've received a lot of useful feedback, especially on the UI (and Combat UI specifically). We've been keenly aware that these elements needed a rework and labored hard on improvements. We are happy to report on how far we've got:
As we've previously hinted at, parts of the game Vagrus has a narrator in the person of Agos the wanderer. An older man and a vagabond, Agos stumbles upon the player one evening on the road and begins telling stories of his travels (if you let him, that is). One such story is the Prologue that you can play through to be introduced to the world and gameplay at the same time, essentially playing through the story Agos is telling.