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Pre-Alpha Combat UI #1
31 May | 10:00 am

This video is showcasing the UI in combat in its current state.

 

What's new, you ask? Several things:

- Target's Stats and Expected Outcome

While the active character (whose turn it is) is displayed on the left part of the UI, the current target can be seen on the right side. When you select a skill on the active character, you can see its expected outcome (damage, etc.) as well on the target panel.

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#herocombat #ingamefootage #prealpha #userinterface #video

Vagrus Pre-Alpha Combat Demo #3
16 May | 10:00 am

Here's another short video on the combat of Vagrus for you to check out!

This time, apart from the new combat background, enemies called the Cinderborn are shown in action. These smoldering undead inflict fire damage over time effects with their attacks.

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#cinderborn #herocombat #ingamefootage #smolderboneflats #video

'Vagrus - The Riven Realms' title reveal!
11 May | 10:00 am

So the big news is that the game's title is finalized at last! For now. :D

Check out the title reveal short video!

The word vagrus is the same pseudo-Latin that most of the Imperial Tongue used in the game (as it hearkens back to the Roman Empire in material and immaterial culture). It meant 'wanderer' or 'vagabond' in Imperial, but nowadays it only refers to the men and women who lead a comitatus across the wasteland. It is short, easy to remember, and easy to be associated to the English word 'vagrant' (which also originates in Latin).

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#logo #lostpilgrims #projectupdate #vagrus #video

Vagrus Pre-Alpha Combat Demo #2
09 May | 10:00 am

We are happy to report that last month we made a lot of progress on the combat of Vagrus. Thus, we thought to give you a sneak peek.

In the short video, where Crifta and her goons take on the player characters, you can see a new combat background and several characters that are now fully operational in combat. Projectile mechanics also work now in combat, for the most part (as you can see when Crifta fires her deadly bow). The UI has been improved a lot as well, including the addition of the UI segment of the vagrus itself (top left corner). Here, players will be able to boost their characters in a number of ways spending Resourcefulness. Often, spending it is the only way to prevail in tough situations.

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#herocombat #ingamefootage #prealpha #userinterface #video

Project Update - April 2018
21 Apr | 6:44 pm

Some time ago we promised to invite you all to a virtual tour of our office, so without further ado, here goes:

First stop - Budapest, 13th district

Our office is located in an edifice built in the socialist era but kept in fairly good condition compared to how others fared. Back in the day when programming meant punched cards, the whole building housed a prominent company developing 'software' on those.

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#lostpilgrims #office #projectupdate #team #tools

Creature Artwork - Cinderborn Time-lapse
17 Apr | 7:22 pm

The amazing Bazsó Lossonczy works on a number of character designs for Vagrus. In this video, you can witness (in an enhanced time-lapse) how he goes from design sketches through primaries to the finished state of a character artwork for the Cinderborn, an enemy that is a particularly intimidating one, something right up Bazsó's alley. :)

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#art #cinderborn #creature #timelapse #video

Pre-Alpha Combat - with music
04 Mar | 11:36 pm

 

Time for some combat, don’t you think? :)

We’re proud to present this short video that demonstrates how turn-based combat will work in Vagrus. Just a sneak peek, mind you, but in the following weeks we’ll be showing more.

Note that this is a very early version and a lot is bound to change, but it should give you a general idea nonetheless. Enjoy!

#herocombat #ingamefootage #prealpha #sedarias #video

Pre-Alpha Map Movement V2 - with music!
11 Feb | 11:17 pm

Here's a second look of how the comitatus (caravan) led by the vagrus (the player) moves on the world map. It is still pretty early stuff, a lot can and will change, but it should give a good idea of how things will work. A few thoughts on the movement mechanics that might further clarify what you can see in the video:

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#comitatus #ingamefootage #mapmovement #movementpoints #prealpha

Project update 2 - Feb 2018
03 Feb | 11:11 pm

Well, we have been so busy that we skipped a beat in our originally planned monthly project updates. Which is actually good news if we are looking at it from a progress perspective. So what has happened since last year?

After returning recharged (and pot-bellied) from the holiday period we focused our attention on two things: 

  • Creating additional graphic design capacity by finding more super-talented and like-minded artists to create environment and character art assets for us.
  • Prototyping our hero combat to test its mechanics both in terms of graphics and game design.

The obvious intent behind choosing those focus areas was that we wanted to show more to our follower community on how the game is going to look like as well as display some of the game mechanics we're planning on using.

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#2018 #artists #herocombat #madewithunity #projectupdate

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