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Project Update - New Demo Coming to Steam and GOG
14 May | 10:00 am

TL;DR: A new, extended Demo is coming to Steam and GOG so that those on the fence can take Vagrus for a spin and see what we've been cooking for a while now. This all comes at the tail end of over a month of hard work with the freshly released Open-World prototypes.

Now, let us see in more detail all the things that happened recently around the game.

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#projectupdate

#Letsplay Wednesday Special
08 Jan | 10:00 am

Today we are very happy to share a Let's Play video by SplatterCatGaming. The video has 60K views already!

If you liked his Youtube video on Vagrus, check out his other stuff on on his Youtube channel. Splatty's commentary is superb and his indie impression content is a great help for small studios like us.

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Character Poses - Criftaa
07 Jan | 10:00 am

You fought her in Pilgrims of the Wasteland, now you can hire her in the main campaign - Criftaa is back with a little skill and stat rundown! She is a character with a dark past and a cold, professional demeanor. Her journey has had a lot of cruelty, abuse, and heartbreak, which forged her into a deadly bounty hunter and a true survivor.

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Project Update - Meet-up with our fans at Vault 51 bar
05 Sep | 10:00 am

We met with the Vault 51 guys at PlayIT - a gameshow we attended with Vagrus - where we discussed how cool it would be to organize a fans & developers meet-up there some time. We exchanged numbers and unlike most things that get forgotten soon after, we followed through, and it was a blast.

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Project Update - Laurels, New Fig Milestones, and Platform Announcement
29 Aug | 3:00 pm

Laurels All Around

In our endeavour to get Vagrus into the sights of as many cRPG lovers as we can, we applied for featured spots in a number of nearby game shows - successfully! Not only did we get invited to present Vagrus the game itself but our art design and developer pitch has been rewarded as well making it into the official selection of said shows (see above). That reminds us to bring to your attention the upcoming opportunities to meet us in person:

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#fig #gameportals #gameshow #gog #milestone #projectupdate

Trade System (Game Design Post)
01 Aug | 10:00 am

Ever since we came up with the idea of Vagrus, a game where you manage a comitatus, we knew we needed to develop an elaborate, dynamic trade system that would serve as one of the major features of the game and would also aid in fleshing out a living world.

Basic Premises 

While trading was always to be one of the main sources of income for the player, we also wanted to avoid creating a pure trading simulator game. It's not that those are not fun for the right people - stories about Gabor dominating the Auction House on our server in World of Warcraft for a period of time still surface in conversations among friends - but because our strengths lie elsewhere. Our unique setting, The Riven Realms, and telling stories with memorable characters was the first and foremost motivation to create Vagrus, so it was also much more likely to excel in that rather than in a simulation - which we knew relatively little of.

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Creature Artwork - Undead Legionnaire
09 Jul | 10:00 am

'Worry not, general. Their right flank won't be able to cross the gullies to press your lines. I and my apprentices will make sure that the enemy is flooded in corpus vile. Worry not about squandering resources, either. Those same soldiers in the gully will provide the reinforcements.'

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#art #creature #undead #undeadlegionnaire #xerynempire

Project Update - Media Selector
06 Jun | 10:00 am

April  and May were tough on us with a super busy schedule but it was well worth it. Let' see why in some detail!

We attended Reboot Develop Blue in Dubrovnik as you may know and talked to a number of press representatives. A great example of that is the video above, which was recorded as part of a longer discussion that you can read here: https://www.shacknews.com/article/111819/vagrus-the-riven-realms-interview-born-from-a-tabletop-world

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#crowdfunding #fig #press #projectupdate #socialmedia

Two More Milestones Funded | Crew Combat Coming Up Next
17 May | 1:00 am

What a Great Start!

Just in a few days from launching the public phase of our campaign we have passed two additional milestones: Scouting and Trade Systems.

Thank you so much to all our Backers and supporters on social media! This would not have been possible without you!

So, let's take count of where we are and what comes next.

 

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#fig #projectupdate #development #team #crewcombat #milestone #crowdfunding

Vagrus - The Riven Realms | Teaser 2
27 Mar | 10:00 am

We are very proud and excited to finally release the second Teaser for Vagrus!

This one is focusing more on delivering a gist of the game's feel and atmosphere than showing off gameplay elements systematically like the first teaser did. Also, it will be used - in part or in whole - in our upcoming​ Fig.co crowdfunding campaign​. 

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#2019 #crowdfunding #fig #socialmedia #video #teaser

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