
With this post, we invite all of you to welcome Ákos Porcsin, who joined Lost Pilgrims fairly recently as a Graphic Designer and UX/UI Designer. Alright, alright, that's only half-true, because actually, Ákos has been working on various aspects of Vagrus for a while now, but now he's joining us full-time. Most of the awesome UI improvements are to his credit and his responsibilities will now also include social media tasks, video editing, print media, and much more. When he isn't working, playing video games, or recording video gaming industry podcasts, Ákos is a super outdoorsy dude, riding his bike, climbing a wall, or hiking somewhere.


Hey everyone,
the last few weeks have been slow. Most of our team is either on sick leave or vacation, while the rest of us have been trying to finish tasks related to our physical Vagrus products or were busy formulating plans for the future of Lost Pilgrims. Bear with us though, as we are getting closer to realizing these plans. For now, let us look at what we are working on in more detail.

Seven years ago we saw an up-and-coming youtuber with a great sense of humor showcase a weird, new game called Sunless Sea on his channel. We started talking about developing a game in the same vein set in our own unique RPG setting, which ended up being Vagrus - The Riven Realms.


This week’s devblog is all about the plethora of quests being added to Vagrus with the full launch on October 5th. The update will include a revamped UI, a new companion to recruit, and plenty of quests to find on your journies across the wastelands. Let’s take a look at what’s coming!
Revamped User Interface and Extended Campaign Map

We presented our design mock-ups for the reworked settlement and crew UIs in a previous post but now you can see them in-game in this short video, including the new crew stats, Perk UI, and settlement panels.
We're very proud of these changes as they are the perfect example of player involvement. Your feedback and insights were the basis on what most of the changes were built - like the info box that shows formerly hidden crew stats, including Ambush chance or Vigilance.

As we teased in our latest post, IGN has picked up our Official Release Date Trailer as an exclusive for the live show they hosted as part of Gamescom.
Watching our game trailer live on such a prestigious event was a blast, and now it is time to share it with all our players and followers!


It's been a while since we've attended a game show but we are finally back in the - alas virtual - saddle! With none other than DreamHack, in fact. It's a gaming event that we have loved ever since our trip to showcase Vagrus at DH Summer in Sweden back in 2019.
DreamHack Beyond was held between July 24 and July 31 as a fully digital event. What made it unique was that they created an actually video game that you could log into, pick your avatar, and walk around in a world reminiscent of Rick and Morty's. We as developers were invited to participate in the event by customizing our virtual game console so that visitors could walk up and interact with it on the virtual show floor.

Oh, wow!
Check out the amazing ReformistTM playing our narrative-heavy strategy RPG #Vagrus in his Pure First Impressions video!
Great voice acting & professional commentary! Hope to watch him continue his journey!


What is this 'Dissonance Mode', you ask? Essentially, it is a game mode you can select when starting a new game and that shifts the experience toward a more narrative route, easing up on the management and combat mechanics to transform Vagrus into more of a visual novel for those that find the challenge too taxing.

In this video, we decided to showcase how Mercenary Tasks work from beginning to end, starting with accepting Tasks, then finding its destination, fighting against the opponents there, and finally turning it in. Tasks are procedurally generated (within certain confines) and so you will see a lot of variation while adventuring as a mercenary company.
