This week we’re coming to you with another teaser, this time of the elemental variety. As you might know, the elements, specifically fire and earth, are closely tied to our At the Heart of Ruin expansion, and the proliferation of elementals that personify these elements comes about largely because of the spirits of these lands, destined to suffer and be consumed by rage. This is the sad legacy of the Calamity.
Well, one lost pilgrim to be precise. On 7th September, I was fortunate to have participated in Fighting Fantasy Fest 5 in the UK, representing Lost Pilgrims there in exhibiting the City of Thieves graphic novel I’ve been working on with Chameleon Comix’s founder Gyula Szűcs and mega-talented graphic artist Krisztián Balla. We met and chatted with a lot of enthusiastic Fighting Fantasy fans, encountered living legends, listened to intriguing talks, and saw a ton of cool stuff, including the new gamebook The Dungeon on Blood Island by Sir Ian Livingstone himself.
This week we’re taking a look at an illustrative cross-section of recent feedback we’ve received about the game and highlighting some of the changes that are coming as a result. We pride ourselves on iterating Vagrus and improving the game at every chance we get, even if we can’t always fulfill the more extreme requests of our players and reviewers.
Happy International Women's Day from the team at Lost Pilgrims. Today, we at the studio are celebrating all the amazing women who enrich our lives and make Vagrus possible. Thank you for your strength, creativity, and passion!
Happy International Women's Day from the team at Lost Pilgrims. Today, we're celebrating all the amazing women who enrich our lives and make Vagrus possible. Thank you for your strength, creativity, and passion!
- The Lost Pilgrims Team
Hey everyone,
Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.
Today’s post will take on more of a technical focus. We recognize that these kinds of updates are not for everyone – if, however, you are interested in our internal processes and how you might help us improve the game for all moving forward, we invite you to read on.
As we have discussed before, one of the key focuses at Lost Pilgrims Studio right now is bringing Vagrus to multiple new platforms and dealing with the challenges that arise therein. To address these forthcoming challenges, we have revamped our bug reporting tool in-game, as shown above.
As some of you may remember, roughly one and a half years ago we started the initiative known as #TurnBasedThursday. At the time, the goal was to bring together other game developers and allow them to show off their games on inclusive Twitter threads. At first, the threads were small, the engagement scarce, but these soon grew along with the developers involved with them. The developers integral to the efforts included the likes of Terra Randoma, Trese Brothers Games, Hugging Dragons (responsible for Wicked Lands), and, at the time Strateture.
Following last week’s implementation of both Initiative track improvements and key bindings, the team has been hard at work on additional quality of life improvements. We’ve listened closely to your feedback, and we’re pleased to announce two new upcoming features: custom chart notes and custom journal notes.
On behalf of us at Lost Pilgrims Studio, we would like to thank all the fantastic women in our lives and by extension, commend all women everywhere. Keep on rocking, ladies!
- The Lost Pilgrims Team
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