SEARCH
Happy International Women's Day
08 Mar | 3:00 pm

Happy International Women's Day from the team at Lost Pilgrims. Today, we at the studio are celebrating all the amazing women who enrich our lives and make Vagrus possible. Thank you for your strength, creativity, and passion!

Continue reading ...

#2024 #women #celebration

International Women's Day - 2023
08 Mar | 6:00 pm

Happy International Women's Day from the team at Lost Pilgrims. Today, we're celebrating all the amazing women who enrich our lives and make Vagrus possible. Thank you for your strength, creativity, and passion!

- The Lost Pilgrims Team

#women #2022 #celebration

New Build Is Live - Patch v1.1300221S - Codename: Magnificatus est Controls
22 Feb | 10:00 am

Hey everyone,

Today we are releasing a large patch with features that we’ve been talking about for some time, most of which are a reiteration from the post we released about a public Beta weeks ago. With that Beta now over, you can now scroll down to see all of the details regarding our implementation of full controller support, UI and text zooming, improved initial game loading times, and much, much more. Alongside these, we have also implemented a new pop-up window for players to see what’s new when they load up the game, and a DLC catalog, which lets you see what content you already own, as shown below.

Continue reading ...

Project Update - Bug Reporting Improvements
26 Jan | 10:00 am

Today’s post will take on more of a technical focus. We recognize that these kinds of updates are not for everyone – if, however, you are interested in our internal processes and how you might help us improve the game for all moving forward, we invite you to read on.

As we have discussed before, one of the key focuses at Lost Pilgrims Studio right now is bringing Vagrus to multiple new platforms and dealing with the challenges that arise therein. To address these forthcoming challenges, we have revamped our bug reporting tool in-game, as shown above.

Continue reading ...

#2023 #projectupdate #bug #bugreport #improvements

Turn-based Fest and Indiedb Indie of the Year
05 Dec | 1:00 pm

As some of you may remember, roughly one and a half years ago we started the initiative known as #TurnBasedThursday. At the time, the goal was to bring together other game developers and allow them to show off their games on inclusive Twitter threads. At first, the threads were small, the engagement scarce, but these soon grew along with the developers involved with them. The developers integral to the efforts included the likes of Terra Randoma, Trese Brothers Games, Hugging Dragons (responsible for Wicked Lands), and, at the time Strateture.

Continue reading ...

#TurnBasedThursday #2022 #projectupdate #award

Project Update – Upcoming Changes Part IV: Quality of Life Improvements
20 May | 10:00 am

Following last week’s implementation of both Initiative track improvements and key bindings, the team has been hard at work on additional quality of life improvements. We’ve listened closely to your feedback, and we’re pleased to announce two new upcoming features: custom chart notes and custom journal notes.

Continue reading ...

#projectupdate #QoL #changes

International Women's Day - 2022
08 Mar | 2:00 pm

On behalf of us at Lost Pilgrims Studio, we would like to thank all the fantastic women in our lives and by extension, commend all women everywhere. Keep on rocking, ladies!

- The Lost Pilgrims Team

--------------------------------------------------

If you like Vagrus, please consider sharing our pages and posts with your friends through your favorite social media channel(s). It is much appreciated!

Continue reading ...

#women #2022 #celebration

Project Update - Painting Finndurarth
03 Feb | 10:00 am

With the Finndurarth miniatures tucked away in Collectors’ and Emperor’s Editions on their way to their new owners as I’m writing these lines, I thought it would be prudent of us to write a bit of a painting guide. Well, two painting guides, to be exact. The first one uses some relatively advanced techniques while the latter goes for a sharper, more “box-art” style. The guides were written with the assumption that they will be used by hobbyists, so the techniques are listed along with the paints we used but not explained in detail. Luckily, the internet is chock-full of all sorts of guides; you can even learn about beginner techniques fairly easily should you wish to paint your mini without previous experience.

Continue reading ...

#projectupdate #2022 #paint #Finndurath

Project update - Dynamic Pricing (coming soon)
14 Jan | 10:00 am

Hey everyone,

first of all, Happy New Year. We made it to 2021 at last.

It's been a while since we posted a devlog entry and we figured that this would be a great time to do so. Today's topic, Dynamic pricing, has been on our minds for a long-long time, and finally, we've decided to pull the trigger on implementing it. To provide a little background on why we need it, let's review what happens in the current build of the game when you go trading.

Continue reading ...

#projectupdate

Project Update - Currency Changes
12 Mar | 10:00 am

The Riven Realms has been around for over two decades now for us who created it for our tabletop campaigns, and the setting has quite a lot of currencies, even if one only considers the continent of Xeryn. When we set out to develop Vagrus, we picked three coin types not to overcrowd the UI: the Lyrg, a copper coin; the Bross, a silver coin; and Draka, a rare and very valuable golden coin. These are all coins that are used fairly often in large-scale commerce on the continent, and they are also fairly easy to identify as the copper-silver-gold trio of currency is fairly common in historical and fantasy settings.

Continue reading ...

12