For this week’s post, we’d like to draw attention to several pieces of artwork by our wonderful painter, Bence, or Benmonor. Bence is always ready to create multiple iterations of environmental paintings, filling Xeryn with awe-inspiring art. Here we have included a few of his works that quietly made it into the game’s main campaign.
Stay tuned and conquer the wasteland!
As part of the release of our upcoming Old Acquaintances DLC, The Freelancers’ Guild – or Collegium Mercennaris – will be added to the game, extending hireling options for aspiring vagri. Known across the Riven Realms for their neutrality, the Guild operates under a strict Imperial mandate, which allows them to lease out mercenaries to private persons. Collegia Mercennaris also prides itself on a diverse offering; ex-gladiators, legion veterans, and even Kal’rish warriors number among their ranks, as do licensed Necromancers who do not serve the Church for one reason or another.
Hey everyone,
We haven’t released a new build since way back in February, so we have got a slew of changes to discuss. While the changes are wide-ranging and significant, we’ve broken down each batch into easily digestible sections, the first of which is the Outpost and its coming update. For those of you looking for an abridged breakdown of what we’ve been working on you may simply scroll down to the patch notes.
On the tip of the Molten Tongue lies the Imperial city of Avernum behind its ash- and soot-covered walls of bone and dark stone. The many forges and furnaces here toil relentlessly, belching foul smoke day and night under the watchful gaze of the Prefectus, who commands his black-hearted Avernus Legion from the imposing Slagfort. Many comitati, merchants, and grifters flock to Avernum in the hopes of finding trade, rest or work; often, only cruelty and dark deals await them in this corrupt city under burning skies.
Hey everyone,
We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.
we have a new patch for Vagrus, which is incidentally the first to add sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds, something that has been lacking compared to other factions. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes.
Hey everyone,
Another week, another patch! We keep tweaking things and adding smaller stuff for now while fixing bugs. Some are tougher than others, of course, so bear with us. Most of the fixes and tweaks were made possible due to a passionate and active player base - we can't thank you enough!
Important Note: Considering the extent of these improvements there is little to no chance that we broke nothing in the process. Assume that we did not want to make anyone's life harder. If you see something amiss, please flag it to us using the usual channels, like the inbuild reporting tool (F1 button), forums, and our Discord server. Now let's jump into the details:
Hey everyone,
We've been trying to catch up since the launch last Tuesday and get on top of some of the bugs that many of you reported while also rounding out the missing Outpost and Wealth victory path ending parts. Although some bugs are still being hunted, the latter two are now being added to Vagrus.
This means that you can now build your own outpost out in the wasteland (one specific spot for now, room for expansion later), and upgrade it bit by bit so that in the end it yields you profit from time to time if managed properly. It is important to know that no new UI or feature comes with the outpost, since Vagrus is not a game that involves building stuff - the outpost is instead presented in Event format like it was envisioned from the beginning (and similar to other victory paths). Once completed, the outpost can be used for vagri with the Wealth ambition to win the game (but can be completed with all vagri). It's super expensive to do that, mind you, giving you a nice endgame goal and challenge.
The latest content update (Patch 0.5.30 Codename: Brimstone and Bones) brings with it a spacious region to explore, the most prominent part of which are the Smolderbone Flats. Players who took the 'Pilgrims of the Wasteland' standalone story for a spin surely recognize this place, as it was an important location in that story. And yet you will find that much has changed since your last visit, with 10 years passing, allegiances shifting, and new threats rising.