SEARCH
A New Build is OUT - Patch 1.0.50 - Codename: Prepared
13 Apr | 10:00 am

Hey everyone,

We managed to squeeze in quite a number of improvements and reworks while new content is being created by the team. It includes a lot of things that we have been unable to rework until now, so we're super satisfied that we got around to them. In this patch, we specifically concentrated on Companion Combat UI and the Game Log, but there are a lot of other additions and fixes, too. We've talked about these changes here and here. You can find the detailed patch notes below.

Continue reading ...

#projectupdate #patch #update

A New Build is OUT - Patch 1.0.20 - Codename: Guilder
23 Feb | 12:00 pm

Hey everyone,

we have a new patch for Vagrus, which is incidentally the first to add sizable new content - namely, the faction leader NPCs and interactions for the Loaders' and Carpenters' Guilds, something that has been lacking compared to other factions. Each of them can give you a new quest to further get into their good graces (and get a little something-something for yourself in the process, of course). Below are the detailed patch notes.

Continue reading ...

#projectupdate #patch #update

The Art of Vagrus - The Riven Realms
10 Feb | 10:00 am

The artbook of Vagrus is finally here (well, technically it is also on its way to everyone who ordered it) and holding it in our hands is indeed fantastic.

Admittedly, putting the book together was quite rough. Some of us thought that pulling it together from already existing artwork and writing texts around the art is going to take a couple of weeks. Turns out, compiling and writing something this big for physical publishing takes a handful of months, more like. All this in spite of doing a sort of a dry run previously with the smaller (A5) art booklet that went into the Collectors' Editions, albeit that had no texts accompanying the images. 

Continue reading ...

#art #artbook #2022

A New Build is OUT - Patch 1.01 - Codename: Outpost
17 Oct | 2:00 pm

Hey everyone,

We've been trying to catch up since the launch last Tuesday and get on top of some of the bugs that many of you reported while also rounding out the missing Outpost and Wealth victory path ending parts. Although some bugs are still being hunted, the latter two are now being added to Vagrus.

This means that you can now build your own outpost out in the wasteland (one specific spot for now, room for expansion later), and upgrade it bit by bit so that in the end it yields you profit from time to time if managed properly. It is important to know that no new UI or feature comes with the outpost, since Vagrus is not a game that involves building stuff - the outpost is instead presented in Event format like it was envisioned from the beginning (and similar to other victory paths). Once completed, the outpost can be used for vagri with the Wealth ambition to win the game (but can be completed with all vagri). It's super expensive to do that, mind you, giving you a nice endgame goal and challenge.

Continue reading ...

#projectupdate #patch #update #release

Character Animation - Veles Gladiator
21 Sep | 10:00 am

Veles are agile, tough gladiators that move and bounce around with ease thanks to their light gear and excessive training. In their idle animation we made use of a wide stance with a raised shield, ideal for spear fighting.

--------------------------------------------------

Our crowdfunding campaign is LIVE at Fig.co. Get instant access to the Early Access now!

Continue reading ...

#art #animation #enemy

Character Artwork - Kal-rish
10 Aug | 10:00 am

'You have taken our herd-brother captive, two-legs. Now you either trade him back to us or face the wrath of my tribe. I would think twice before you answer. When irked, we are not unlike Kal-dai-Ruhk, Great Spirit of the Eternal Wastes, when he summons his calamitous gales to wipe away whole cities.'

- The Kal-rish traveling merchant Ku-ro-Rath bargaining for his kin's life with a soon-to-be destroyed outpost's magistrate

Continue reading ...

#art #enemy #kal #rish

Character Poses - Necromancer
03 Aug | 10:00 am

Necromancy is the arcane art of manipulating life-force, allowing practitioners to communicate with the dead and animate Undead minions. In most of the Riven Realms, this school of magic is associated with the Priests of Ahskul - worshipers of the God of Death - and Necromancers. The majority of the latter either belong to the Church, too, or are otherwise licensed by the Empire. Thus in Vagrus, Necromancer enemies almost always strengthen Imperial rosters, although you can come across some rogue practitioners, too.

Continue reading ...

#character #pose

Character Artwork - Handjari Soldier
20 Jul | 10:00 am

'I heard that your son's birthday was late last moon. What did he get from you, my friend?'

'An army of his own. It is time for him to become a man and begin his own hegemony.'

- A conversation between the Trade Princes Tufael Rashad and Faisal Khamravi

Handjari are a caste in Tarkian society that has its power base in their great cities, wealth accumulated from trade, and ties to the priesthood of Inubis, the moon- and night-god of that desert realm. Professional soldiers organized into armies and warbands that were raised, trained, and employed by the Trade Princes are also called Handjari. These warriors are famous for being organized but also being able to take the initiative by themselves - specialist in skirmishing, light cavalry, and archery. Because of the close ties between the Empire and the Handjari Trade Princes, these soldiers can often be found attached to Imperial legions or garrisons.

Continue reading ...

#art #enemy #hanjari

Character Poses - Kindly Sister
13 Jul | 10:00 am

'Kindly Sister' is a euphemism that has become a colloquialism throughout the long and bloody centuries of the Fourth Age, denoting the common members of Nosferatis Sisterhood, a coven of furtive dark sorceresses and witches. The religious organization has secretive goals revolving around magical research but beyond that the Sisters support Imperial agenda all over the Realms.

Continue reading ...

#character #pose

Project Update - Alternative Wyrms
08 Jul | 10:00 am

By 'alternative Wyrms' we do not refer to a group of odd subculture, but a series of new enemies that are coming to ruin your day! These Sand Wyrm variants share the general look of the basic creature with slight modifications (and in some cases, differences in size). The reason for this diversification is that the long, high-end storyline involving them we are working on called for more and more varied enemies to make fights interesting and keep players on their toes.

Continue reading ...

#projectupdate #enemy

1234567